Development in C# without care of resource consumption can lead to overloading the system. This article describes a case with large waste of memory and CPU time and how to avoid it.
A standard in-memory generic .NET queue that, when the configurable overflow limit is reached, will start using MSMQ as a backend to mitigate the issues with memory usage.
In this article, we will formulate and discuss CLOPE data mining clustering algorithm that allows to drastically increase the quality and efficiency of categorized data clustering and can be easily used for recommendation-specific purposes
Maintaining code with complex permissions tends to be difficult, because the code can be distributed across multiple classes. By embedding permissions directly on methods and properties within a class, code is reduced and maintainability is simplified.
My deep dive into Rogue Wave’s CodeDynamics product was to address a challenge I had been facing since my college days: the debugging of a genetic algorithms (GA) application.
UI and code-behind is executed in different threads. Long running processes need asynchronous execution. This artice shows a way of doing this in a ViewModel approach.
Development in C# without care of resource consumption can lead to overloading the system. This article describes a case with large waste of memory and CPU time and how to avoid it.
Educational software package for Microsoft Windows® 7/8 contains “5-in-1” School Math Calculators and Equation Solvers intended for students and educators
How to apply GA techniques fo solving problems in VB.NET. The example shows how to create solutions for a 2D maze, which will evolve to find the shortest path between two points.
This article show how we optimize a Primality Test for know if a number is prime or not, and also presents an algorithms (Sieve of Eratosthenes) for calculating the prime numbers for a numbers less than or equal a given numbers efficiently.
An artificial life algorithm that attempts to solve a problem by flying a swarm of entities through a range of possible solutions where each entity is guided by the performance of other members of the swarm
An anecdotal report describing issues encountered in coding a minimal perceptual hash capability, in plain old C, in to 35 year old rolling development, with the goal of running on a noob Win 10/11 installation.
This article revises an earlier revision of the Gradient Color Picker (V2). The incentive for the revision was a reader request for a larger number of initial color choices.