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Great Reads

by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by CMalcheski
Thinking outside the box can result in critical performance gains
by Petar Brkusanin
An example of how Decorator, Dependency Injection, and Composition Root patterns can be used to extend the base game functionality.

Latest Articles

by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
by Member 10912276
How to control game elements based on predefined conditions
by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
by KrirkDev
Kaldoku - a Sudoku like puzzle game

All Articles

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Game Development 

4 Nov 2012 by #realJSOP
My Anagrams game ported to WPF.
3 Dec 2012 by Adam David Hill
Sensor-controlled XNA tunnel game with VR head-tracking.
7 Jan 2013 by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
10 Dec 2022 by Adérito Silva
Introduction to XInputium — a full-featured open-source library for XInput integration in .NET games or applications.
9 Jan 2013 by Albara Hakami
A Windows Forms application to share a whiteboard with many clients with only one drawer, in a gamy way.
23 Apr 2011 by Alexander Böcken
A basic way to interpret joystick data received from Raw Input API
14 Nov 2013 by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
28 Feb 2016 by AlexeyYakovlev
This article describes building an Android game with networking support using C#, Xamarin.Android platform and Zyan Communication Framework.
6 Jul 2015 by Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
31 Jul 2015 by Android on Intel
Peach Pellen, CTO of Black Gate Games talks about her background, her work with Black Gate Games, and what projects she’s working on at the moment.
15 Apr 2016 by Android on Intel
Whether it’s a friendly battle, classic gaming strategy, or a fast-paced adventure, these apps will surely set the pace for a positive spring ahead.
15 Apr 2016 by Android on Intel
Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
10 Dec 2020 by André Marcos (Advisor), LaercioMBR
An overview of the development process of an online platform to facilitate community driven data cataloging and management.
17 Nov 2022 by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
This work proposes the development of a Raycast engine in JavaScript to facilitate the 3D game development.
17 Nov 2022 by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
Unity Engine support for Electronic 2D game development
14 Apr 2021 by Anurag Gandhi
A group Sudoku game to demonstrate the usage of SignalR in AngularJs application
29 Jan 2018 by Arav Singhal
An introduction to all the math required to get started on your own 2D physics engine
8 Sep 2012 by Asame Imoni Obiomah
This article is the first toddler step in the development of a framework for the delivery of motion, touch and 3D forms as interactive services locally and over networks.
10 Oct 2016 by Ashley Davis
A look at version control from the game developers perspective
27 Feb 2012 by BillLange1968
Solution for creating a Leaderboard for a Windows Phone 7 (WP7) XNA game
21 Apr 2013 by bshokati
How to create a client-server network for multiplayer game programming using C++ and Windows Winsock
26 Sep 2012 by Charles Ju
This is a C# wrapper for Diablo III API. The project include the wrapper API file and a GDI+ ownerdraw panel and a Winform demo. You can add any Diablo III tag to the left combobox.
27 Jul 2013 by Ched1980
A four-player soap-box time-trial game with a twist.
14 Apr 2019 by Christ Kennedy
si latine discis ludum verborum habere debes
11 Oct 2019 by Christ Kennedy
2D shooter inspired by Descent - rotating screen, network of tunnels, multiple robots & weapons - map editor
23 Sep 2023 by Christ Kennedy
A game to waste your hours
6 Oct 2020 by Christ Kennedy
A graphically bouncy and colorful version of the popular numbers tile-sliding game
7 Jul 2012 by CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
4 Oct 2017 by CMalcheski
Thinking outside the box can result in critical performance gains
8 Sep 2017 by CoderGirl42
An extensible procedural generation framework
10 Jan 2015 by Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
8 Nov 2010 by dolhaig
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
28 May 2014 by Dr. Michael J. Gourlay
This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
28 Aug 2010 by Ed Nutting
How to do menus easily using XNA. Easy to use classes that display menus.
28 Aug 2010 by Ed Nutting
A notification box you can put in your game to update your user as to what's happening (as seen in a lot of shooting games)
28 Apr 2013 by Ed Nutting
A wrapper application making management, modding and running multiple MineCraft servers faster and easier.
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
12 Jul 2023 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
18 Aug 2023 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
11 Jan 2021 by EgorYusov
An introduction to ray tracing API in Diligent Engine
12 Nov 2011 by Espen Harlinn
Introduction to XNA game development for Windows Phone - Includes XNAImage, image manipulation for XNA
17 Oct 2012 by Florian Rappl
Creating an super-awesome browser game that follows the path of the legendary blobby volley!
8 Apr 2014 by Florian Rappl
Creating a tower defense game from scratch with web technologies.
24 Apr 2014 by Fredrik Bornander
Implementing a Tetris-like game for the web using Dart
20 Feb 2023 by gggustafson
In this first part, we look at the random arrangement of numbers on a player's Bingo card.
27 Feb 2023 by gggustafson
Print_Cards to produce PDF file containing specified number of unique Bingo cards
29 Mar 2023 by gggustafson
This article is the third and final in the Bingo Game Suite series.
10 Nov 2010 by gtdelarosa
Various methods for using quaternions in ways that maximize performance
17 Jul 2015 by Guruprasad.K.Basavaraju
This article is an effort to introduce beginners to HTML Canvas through a simple Game development.
15 Jan 2015 by Guruprasad.K.Basavaraju
An MVC application to make a copy of CodeProject articles in your Browser Cache using HTML5's AppCache feature
12 Jan 2017 by hari19113
This article is on how a sudoku game can be developed easily.
4 Mar 2024 by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
18 Jul 2011 by hosein fereidooni
Solving Sudoku using Informed Search Algorithms
24 Jul 2011 by hosein fereidooni
This article solves a maze problem with Informed Search
12 Nov 2012 by HoshiKata
Practical on the fly fast mesh generation from arbitrary points.
1 May 2015 by Intel
In this article I will describe the effects implemented by Gameloft in GTR2 and focus on how we managed to fit those effects into the 30 frames per second (FPS) budget we had set ourselves.
26 May 2015 by Intel
Game Companies Speed Up Development with Intel® Sample Code
2 Jan 2024 by Jacques Fournier
SrcChess is a chess program built in C#
10 Jul 2021 by jespa007
Example game engine by using SDL2 and ZetScript
16 Feb 2024 by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
7 Mar 2012 by Kailash Shastri
An Object Oriented solution to Conway's Game of life problem in C#
23 Jun 2015 by Kel_
A game of life "MMO", with a persistent simulation running on the server.
31 Jul 2012 by Kenneth Haugland
How to calculate a reverbration time in a room
4 Feb 2024 by KrirkDev
Kaldoku - a Sudoku like puzzle game
28 May 2017 by KristianEkman
Chess engine and simple chess user interface
19 Nov 2022 by KristianEkman
An online Angular, .NET 7 Web API, SQL Server on Azure backgammon game
21 Jun 2013 by Lipman Roi
An algorithm which automatically generates circular mazes.
4 Nov 2010 by logicchild
An article that illustrates how to simulate a pendulum.
31 Oct 2016 by luigidibiasi
In this article, we want to implement a simple side-scrolling game that we will call Super Nemo Fish.
1 May 2016 by Majdi Sobain
2D games programming simplicity using RingAllegro Library
4 Jun 2012 by Manas Bhardwaj
First part of an attempt to create Snake and Ladders using HTML5.
11 Jul 2010 by Marcelo Ricardo de Oliveira
A soccer game made with Silverlight and VS 2008.
8 Sep 2010 by Marcelo Ricardo de Oliveira
An article exploring the use of MVVM, styles and templates in game programming in Silverlight 4
4 May 2011 by Marcelo Ricardo de Oliveira
Learn how to create a simple game using ASP.net MVC, jQuery, State Machine and CSS3 gradients
16 May 2011 by Marcelo Ricardo de Oliveira
Math-based, sudoku-like game for Windows Phone 7
31 Jan 2012 by Marcelo Ricardo de Oliveira
A Windows Phone application using accelerometer emulator and Farseer physics engine
9 Sep 2013 by Marcelo Ricardo de Oliveira
An isometric chess game using Paper JS
11 May 2018 by Marcelo Ricardo de Oliveira
Most of the examples using Blazor I've seen so far include some simple pages, buttons and forms. So I decided to investigate whether it would work with my old Bricks game to help explore WebAssembly.
26 Nov 2017 by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
7 Apr 2017 by Marco-Hans Van Der Willik
This article continues with the development of the SOLID Poker project, and covers functionality to Compare and Validate Poker Hands.
4 Apr 2017 by Marco-Hans Van Der Willik
Versatile engine to generate Spec Based Poker Hands, which allows for extensive algorithm based testing
28 Oct 2017 by massimiliano aronica
Let's have a break with JavaScript and a Canvas
14 Jul 2021 by Mehedi Shams
An eye-teaser to tease your eyes, see if you can beat it!
6 Jan 2019 by Mehedi Shams
Crossword creator - with a touch of Unicode Logic!
27 Jul 2020 by Member 13737597
This article shows how to bring the power of real C compiler for reverse engineering purposes.
15 Apr 2011 by Meshack Musundi
A WPF Target Shooting Game
27 Jun 2011 by Meshack Musundi
A WPF Peer-to-Peer chess application that utilizes WCF and PNM.
16 Nov 2011 by Michael Hodel
Enigma Puzzle – a game as difficult as the Rubik's cube
3 Apr 2023 by Mike Hankey
Project like "Simon Says"
13 May 2015 by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment
14 Oct 2015 by Mitchell J.
Introducing Bob's Quest, a Flappy Bird clone (of sorts), in which Bob must avoid crashing into pillars as he leaps through space.
27 May 2014 by Mohd Akram
9 Jul 2010 by Nanung
Developing a drag and drop technique in a simple puzzle game application.
24 Dec 2019 by NickNs1991
Rapid Roll game in C#
7 Feb 2017 by O.G.I.
Pathfinding algorithm based on a direction priority
13 Mar 2019 by Oana Mancu
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.