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Articles by SergeyAndreyev (Articles: 16)

Articles: 16

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Average article rating: 4.90

Programming Languages
C#
30 Sep 2009   Updated: 30 Sep 2009   Rating: 5.00/5    Votes: 12   Popularity: 5.00
Licence: LGPL3    Views: 37,899     Bookmarked: 55   Downloaded: 1,536
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The algorithm and code to make objects in running applications moveable/resizable by users
9 Oct 2009   Updated: 9 Oct 2009   Rating: 4.98/5    Votes: 59   Popularity: 8.59
Licence: CPOL    Views: 125,465     Bookmarked: 178   Downloaded: 8,711
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Here is a description of an extremely powerful mechanism that makes screen objects moveable and resizable.
24 Jan 2010   Updated: 24 Jan 2010   Rating: 5.00/5    Votes: 126   Popularity: 10.48
Licence: CPOL    Views: 119,325     Bookmarked: 230   Downloaded: 3,200
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This article describes an algorithm by which an object of an arbitrary shape can be made moveable and resizable.
6 May 2013   Updated: 6 May 2013   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 15,671     Bookmarked: 11   Downloaded: 27
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An article that discusses in detail about movable controls
18 Mar 2013   Updated: 18 Mar 2013   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 16,980     Bookmarked: 19   Downloaded: 394
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This article is about the moving and resizing of different graphical primitives.
8 Apr 2013   Updated: 8 Apr 2013   Rating: 5.00/5    Votes: 8   Popularity: 4.52
Licence: CPOL    Views: 23,821     Bookmarked: 32   Downloaded: 560
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22 Oct 2013   Updated: 22 Oct 2013   Rating: 4.97/5    Votes: 13   Popularity: 5.54
Licence: CPOL    Views: 23,575     Bookmarked: 24   Downloaded: 1,360
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Design of movable / resizable plots and their use in applications.
24 Apr 2019   Updated: 24 Apr 2019   Rating: 5.00/5    Votes: 12   Popularity: 5.40
Licence: CPOL    Views: 9,815     Bookmarked: 4   Downloaded: 20
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Illustration for Geometric Optics
21 Aug 2009   Updated: 21 Aug 2009   Rating: 4.00/5    Votes: 6   Popularity: 3.11
Licence: LGPL3    Views: 20,400     Bookmarked: 14   Downloaded: 336
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Though the developers try to design these forms in the best possible way, “the best” from their point is often not the best from the users’ point of view. It’s not only the conflict between the designers and the users, but each user may have (and often has) personal opinion about the “would be the
23 Apr 2013   Updated: 23 Apr 2013   Rating: 5.00/5    Votes: 5   Popularity: 3.49
Licence: CPOL    Views: 22,835     Bookmarked: 17   Downloaded: 550
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An article that discusses movable elements right from primitive to complex objects
28 May 2013   Updated: 28 May 2013   Rating: 5.00/5    Votes: 6   Popularity: 3.89
Licence: CPOL    Views: 22,021     Bookmarked: 17   Downloaded: 386
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Elastic groups that can be arbitrarily changed by users
11 Feb 2013   Updated: 11 Feb 2013   Rating: 5.00/5    Votes: 7   Popularity: 4.23
Licence: CPOL    Views: 17,421     Bookmarked: 13   Downloaded: 330
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To give users the full control over the running application. While an application is running, users can move, resize, and tune all the screen objects through which the communication with an application is going.
10 Apr 2010   Updated: 10 Apr 2010   Rating: 4.88/5    Votes: 24   Popularity: 6.54
Licence: CPOL    Views: 33,028     Bookmarked: 78   Downloaded: 5
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User-driven applications are the programs in which full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this instrument according with a predefined scenario.
21 Jan 2013   Updated: 21 Jan 2013   Rating: 4.98/5    Votes: 18   Popularity: 6.25
Licence: CPOL    Views: 101,088     Bookmarked: 42   Downloaded: 4,401
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The development of a Family Tree application.
11 Nov 2010   Updated: 10 Nov 2010   Rating: 4.67/5    Votes: 3   Popularity: 2.23
Licence: CPOL    Views: 16,010     Bookmarked: 2   Downloaded: 0
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Overlapping Prevention
C++
5 Mar 2013   Updated: 5 Mar 2013   Rating: 4.96/5    Votes: 8   Popularity: 4.48
Licence: CPOL    Views: 24,704     Bookmarked: 27   Downloaded: 503
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This article is about the moving and resizing of different graphical primitives.

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