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Articles by SergeyAndreyev (Articles: 16)

Articles: 16

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Average article rating: 4.90

Programming Languages
C#
30 Sep 2009   Updated: 30 Sep 2009   Rating: 5.00/5    Votes: 12   Popularity: 5.00
Licence: LGPL3    Views: 37,991     Bookmarked: 55   Downloaded: 1,537
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The algorithm and code to make objects in running applications moveable/resizable by users
9 Oct 2009   Updated: 9 Oct 2009   Rating: 4.98/5    Votes: 59   Popularity: 8.59
Licence: CPOL    Views: 125,966     Bookmarked: 178   Downloaded: 8,717
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Here is a description of an extremely powerful mechanism that makes screen objects moveable and resizable.
24 Jan 2010   Updated: 24 Jan 2010   Rating: 5.00/5    Votes: 126   Popularity: 10.48
Licence: CPOL    Views: 120,626     Bookmarked: 230   Downloaded: 3,201
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This article describes an algorithm by which an object of an arbitrary shape can be made moveable and resizable.
6 May 2013   Updated: 6 May 2013   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 15,744     Bookmarked: 11   Downloaded: 27
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An article that discusses in detail about movable controls
18 Mar 2013   Updated: 18 Mar 2013   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 17,014     Bookmarked: 19   Downloaded: 394
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This article is about the moving and resizing of different graphical primitives.
8 Apr 2013   Updated: 8 Apr 2013   Rating: 5.00/5    Votes: 8   Popularity: 4.52
Licence: CPOL    Views: 23,923     Bookmarked: 32   Downloaded: 560
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22 Oct 2013   Updated: 22 Oct 2013   Rating: 4.97/5    Votes: 13   Popularity: 5.54
Licence: CPOL    Views: 23,637     Bookmarked: 24   Downloaded: 1,361
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Design of movable / resizable plots and their use in applications.
24 Apr 2019   Updated: 24 Apr 2019   Rating: 5.00/5    Votes: 12   Popularity: 5.40
Licence: CPOL    Views: 9,987     Bookmarked: 4   Downloaded: 20
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Illustration for Geometric Optics
21 Aug 2009   Updated: 21 Aug 2009   Rating: 4.00/5    Votes: 6   Popularity: 3.11
Licence: LGPL3    Views: 20,422     Bookmarked: 14   Downloaded: 340
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Though the developers try to design these forms in the best possible way, “the best” from their point is often not the best from the users’ point of view. It’s not only the conflict between the designers and the users, but each user may have (and often has) personal opinion about the “would be the
23 Apr 2013   Updated: 23 Apr 2013   Rating: 5.00/5    Votes: 5   Popularity: 3.49
Licence: CPOL    Views: 22,897     Bookmarked: 17   Downloaded: 550
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An article that discusses movable elements right from primitive to complex objects
28 May 2013   Updated: 28 May 2013   Rating: 5.00/5    Votes: 6   Popularity: 3.89
Licence: CPOL    Views: 22,083     Bookmarked: 17   Downloaded: 386
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Elastic groups that can be arbitrarily changed by users
11 Feb 2013   Updated: 11 Feb 2013   Rating: 5.00/5    Votes: 7   Popularity: 4.23
Licence: CPOL    Views: 17,483     Bookmarked: 13   Downloaded: 330
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To give users the full control over the running application. While an application is running, users can move, resize, and tune all the screen objects through which the communication with an application is going.
10 Apr 2010   Updated: 10 Apr 2010   Rating: 4.88/5    Votes: 24   Popularity: 6.54
Licence: CPOL    Views: 33,119     Bookmarked: 78   Downloaded: 5
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User-driven applications are the programs in which full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this instrument according with a predefined scenario.
21 Jan 2013   Updated: 21 Jan 2013   Rating: 4.98/5    Votes: 18   Popularity: 6.25
Licence: CPOL    Views: 101,346     Bookmarked: 42   Downloaded: 4,403
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The development of a Family Tree application.
11 Nov 2010   Updated: 10 Nov 2010   Rating: 4.67/5    Votes: 3   Popularity: 2.23
Licence: CPOL    Views: 16,092     Bookmarked: 2   Downloaded: 0
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Overlapping Prevention
C++
5 Mar 2013   Updated: 5 Mar 2013   Rating: 4.96/5    Votes: 8   Popularity: 4.48
Licence: CPOL    Views: 24,786     Bookmarked: 27   Downloaded: 503
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This article is about the moving and resizing of different graphical primitives.

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