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by Orphraie
Study of 3D graphics in video games with minimal prior knowledge of mathematics
by Sudhir Tiwari
8/15 puzzle using A* (A Star) algorithm.
by Mehedi Shams
An eye-teaser to tease your eyes, see if you can beat it!
by logicchild
An article that illustrates how to simulate a pendulum.

Latest Articles

by Orphraie
Study of 3D graphics in video games with minimal prior knowledge of mathematics
by Sudhir Tiwari
8/15 puzzle using A* (A Star) algorithm.
by Mehedi Shams
An eye-teaser to tease your eyes, see if you can beat it!
by logicchild
An article that illustrates how to simulate a pendulum.

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game 

by Orphraie
Study of 3D graphics in video games with minimal prior knowledge of mathematics
by Sudhir Tiwari
8/15 puzzle using A* (A Star) algorithm.
by Mehedi Shams
An eye-teaser to tease your eyes, see if you can beat it!
by logicchild
An article that illustrates how to simulate a pendulum.
by pierre poliakoff
A tutorial on how to write a Silverlight game based on the classical Pong game.
by massimiliano aronica
Let's have a break with JavaScript and a Canvas
by Okan Kocyigit
A simple snake game controllable both by joystick and keyboard, graphics using C#, joystick control using Directx
by Thomas Daniels
This article describes the making of a tic tac toe player that uses neural networks and machine learning.
by Mohd Akram
Java Tic Tac Toe (AI based)
by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by #realJSOP
My Anagrams game ported to WPF.
by Pavel Durov
This article is explaining how to implement a basic game fundamentals on Android platform.
by Patrick Kalkman
This article describes how I developed Androng, a Pong clone for Android.
by Theo Kand
An original AngularJS implementation of the most famous video game ever
by syed shanu
How to create a simple game development web application using ASP.NET Core Blazor, .NET Core 3.0 Preview and with Visual Studio 2019
by Raphael Mun
In this article, we’re going to look at how to set up a simple Node.js application on Azure Kubernetes Service by containerizing and deploying to an Azure Kubernetes Cluster in a scalable way.
by Raphael Mun
In this article we learn how to automate your development and deployment process with a real, fully functional multiplayer game server using GitHub Actions.
by Raphael Mun
In this article we explore how to use PlayFab to add events and gather data from our game for LiveOps and Analytics.
by gggustafson
In this first part, we look at the random arrangement of numbers on a player's Bingo card.
by gggustafson
Print_Cards to produce PDF file containing specified number of unique Bingo cards
by gggustafson
This article is the third and final in the Bingo Game Suite series.
by CMalcheski
Thinking outside the box can result in critical performance gains
by Mitchell J.
Introducing Bob's Quest, a Flappy Bird clone (of sorts), in which Bob must avoid crashing into pillars as he leaps through space.
by Vinit Yadav
In this article we are going to develop a game using Farseer Physics Engine and XNA for Windows Phone 7. This article provides you base for your games to make game development easy and fast.
by Charles Ju
This is a C# wrapper for Diablo III API. The project include the wrapper API file and a GDI+ ownerdraw panel and a Winform demo. You can add any Diablo III tag to the left combobox.
by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by Adam David Hill
Sensor-controlled XNA tunnel game with VR head-tracking.
by Jacques Fournier
SrcChess is a chess program built in C#
by Marcelo Ricardo de Oliveira
An isometric chess game using Paper JS
by Lipman Roi
An algorithm which automatically generates circular mazes.
by Scott Philip Brown
This is an implementation of Conway's Game of Life using F# and SDL.NET
by Thomas Daniels
How to create a maze with a digital timer using HTML5 and JavaScript, without the use of Flash
by Pat Dooley
This article describes my approach to writing a word game that imitates Wordle and further games that use the same techniques.
by Asame Imoni Obiomah
This article is the first toddler step in the development of a framework for the delivery of motion, touch and 3D forms as interactive services locally and over networks.
by Petar Brkusanin
An example of how Decorator, Dependency Injection, and Composition Root patterns can be used to extend the base game functionality.
by HoshiKata
Practical on the fly fast mesh generation from arbitrary points.
by Marcelo Ricardo de Oliveira
Most of the examples using Blazor I've seen so far include some simple pages, buttons and forms. So I decided to investigate whether it would work with my old Bricks game to help explore WebAssembly.
by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
This work proposes the development of a Raycast engine in JavaScript to facilitate the 3D game development.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by Raphael Mun
In this article, we explore packaging then deploying a game to Azure PlayFab servers.
by Raphael Mun
In this article I’ll show you how to add PlayFab player authentication to your game.
by Raphael Mun
In this article, we’ll put our two game components together to enable players to log in and start matchmaking.
by Fredrik Bornander
Implementing a Tetris-like game for the web using Dart
by Michael Hodel
Enigma Puzzle – a game as difficult as the Rubik's cube
by TYoungjr
An outline for a plan to build a real time, multiplayer, cross platform edition of the game Go.
by Chris La
A jump point search algorithm for grid based games in C#
by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
Unity Engine support for Electronic 2D game development
by sandeepkumar.sgnr
As the name suggests, you will be driving a space ship in galaxy and protecting yourself from meteors. Now to show ultrabook capability with the game I will be using touch and accelerometer.
by O.G.I.
Pathfinding algorithm based on a direction priority
by Dr. Michael J. Gourlay
This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
by Intel
Game Companies Speed Up Development with Intel® Sample Code
by jespa007
Example game engine by using SDL2 and ZetScript
by Kailash Shastri
An Object Oriented solution to Conway's Game of life problem in C#
by Reza Mansoori
This is an easy game puzzle for beginners.
by Intel
In this article I will describe the effects implemented by Gameloft in GTR2 and focus on how we managed to fit those effects into the 30 frames per second (FPS) budget we had set ourselves.
by Vaso Elias
Explore the Stride Community Toolkit's code-only feature, designed to help C#/.NET developers easily create immersive 2D/3D games and visualizations using Stride, a powerful open-source (FOSS) C# game engine.
by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
by Anurag Gandhi
A group Sudoku game to demonstrate the usage of SignalR in AngularJs application
by Albara Hakami
A Windows Forms application to share a whiteboard with many clients with only one drawer, in a gamy way.
by Android on Intel
Whether it’s a friendly battle, classic gaming strategy, or a fast-paced adventure, these apps will surely set the pace for a positive spring ahead.
by Christ Kennedy
A game to waste your hours
by Christ Kennedy
A graphically bouncy and colorful version of the popular numbers tile-sliding game
by Christopher Coey
An educator's look into Beacon Mountain.
by Vasily Tserekh
Correctly managing screen resolutions in game programming
by Vahe Karamian
Programming in itself is no small task. Graphics programming complicate things a tab-bit more!
by CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
by Member 13737597
This article shows how to bring the power of real C compiler for reverse engineering purposes.
by Guruprasad.K.Basavaraju
An MVC application to make a copy of CodeProject articles in your Browser Cache using HTML5's AppCache feature
by Guruprasad.K.Basavaraju
This article is an effort to introduce beginners to HTML Canvas through a simple Game development.
by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment
by Android on Intel
Peach Pellen, CTO of Black Gate Games talks about her background, her work with Black Gate Games, and what projects she’s working on at the moment.
by sandeepkumar.sgnr
This article is all about my experience of developing a SkyWar game for CodeProject’s Intel AppUp competition.
by sandeepkumar.sgnr
Journey of Windows 8 game SkyWar for Intel App Up competition
by Work Damnit!
Need to control something with a Joystick in Windows? Here is an easy to use driver that will help you do it.
by KrirkDev
Kaldoku - a Sudoku like puzzle game
by Shai Raiten
TV Screen in the Reception, When nothing happens (no one is in the reception) we can display videos on the screen but when someone enters the frame show him the Kinect Image, and if the user is doing something funny, capture his image and save it.
by Christ Kennedy
si latine discis ludum verborum habere debes
by BillLange1968
Solution for creating a Leaderboard for a Windows Phone 7 (WP7) XNA game
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Arav Singhal
An introduction to all the math required to get started on your own 2D physics engine
by Peter Huber SG
Do you need a 10 minute break or want to do some mental warmup before programming? This free game is for you.
by Simon Jackson
Mastering Unity 2D Game Development – AI and State Machines
by André Marcos (Advisor), LaercioMBR
An overview of the development process of an online platform to facilitate community driven data cataloging and management.
by Android on Intel
Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
by Terence Wallace
A VB.NET implementation of a city-building game with real-time strategy elements.
by Ed Nutting
A wrapper application making management, modding and running multiple MineCraft servers faster and easier.
by Simon Jackson
Free resources for game design.
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by Mehedi Shams
Crossword creator - with a touch of Unicode Logic!
by Mehedi Shams
Word-making game!
by Marcelo Ricardo de Oliveira
Learn how to create a simple game using ASP.net MVC, jQuery, State Machine and CSS3 gradients
by syed shanu
This article shows how to create a Are You Genius game using MVC, AngularJS and Web API 2.
by syed shanu
How to use MVC, AngularJS and Web API 2 and create a word puzzle game
by Paul Lindberg
This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.
by webmaster442
A DirectDraw game launcher & DosBox frontend written in C#
by KristianEkman
An online Angular, .NET 7 Web API, SQL Server on Azure backgammon game
by Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
by Christ Kennedy
2D shooter inspired by Descent - rotating screen, network of tunnels, multiple robots & weapons - map editor
by Ched1980
A four-player soap-box time-trial game with a twist.
by Kel_
A game of life "MMO", with a persistent simulation running on the server.
by CoderGirl42
An extensible procedural generation framework
by Malcolm Arthur McLean
How to generate random dungeons, and find paths between two points.
by NickNs1991
Rapid Roll game in C#
by EgorYusov
An introduction to ray tracing API in Diligent Engine
by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
by dolhaig
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
by Mike Hankey
Project like "Simon Says"
by Sašo Mađarić
Tutorial about creating a nice ball game for Android using AndEngine
by bshokati
How to create a client-server network for multiplayer game programming using C++ and Windows Winsock
by Manas Bhardwaj
First part of an attempt to create Snake and Ladders using HTML5.
by Marcelo Ricardo de Oliveira
A soccer game made with Silverlight and VS 2008.
by Marco-Hans Van Der Willik
This article continues with the development of the SOLID Poker project, and covers functionality to Compare and Validate Poker Hands.
by Marco-Hans Van Der Willik
Versatile engine to generate Spec Based Poker Hands, which allows for extensive algorithm based testing
by hosein fereidooni
This article solves a maze problem with Informed Search
by hosein fereidooni
Solving Sudoku using Informed Search Algorithms
by Kenneth Haugland
How to calculate a reverbration time in a room
by Majdi Sobain
2D games programming simplicity using RingAllegro Library
by hari19113
This article is on how a sudoku game can be developed easily.
by Senthil Kumeresh
An overview of how the coding is done to solve the Sudoku problem
by VisualMonsters
Simple game "table football", you can easily create and play with your friends and family
by Meshack Musundi
A WPF Target Shooting Game
by KristianEkman
Chess engine and simple chess user interface
by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
by Marcelo Ricardo de Oliveira
An article exploring the use of MVVM, styles and templates in game programming in Silverlight 4
by Tobs88
This article is about the Entity-Component-System (ECS). It is a design pattern which allows you great flexibility in designing your overall software architecture.
by Tobs88
This article is about a game based on the ECS implementation from the first part of the series.
by Tejas_Pathak
A simple game in C# that can run on Windows, Linux(mono) and Mac(mono)
by Tejas_Pathak
A platform independent game that runs on Windows, Mac and Linux
by Oana Mancu
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.
by Uzi Granot
If you are a programmer that tried to introduce a kid to programming with Scratch, this article is for you. Comparing a simple game between Scratch and C#.
by Robby Ingebretsen
This tutorial is the 3rd in a series on Flight Arcade – built to demonstrate what’s possible on the web platform and in the new Microsoft Edge browser and EdgeHTML rendering engine.
by Florian Rappl
Creating a tower defense game from scratch with web technologies.
by Florian Rappl
Creating an super-awesome browser game that follows the path of the legendary blobby volley!
by Vahe Karamian
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
by Raphael Mun
In this article we introduce Azure PlayFab from the perspective of a Unity developer.
by Raphael Mun
In this article, we’ll begin creating the backend code that this game will connect to for multiplayer gameplay.
by Raphael Mun
In this article, we integrate the PlayFab GSDK to be ready for cloud hosting, and then upload and deploy it to PlayFab through the dashboard.
by Raphael Mun
In this article, we integrate PlayFab’s Matchmaking feature into the game so that players can automatically match with each other to join on the same server and play together.
by Raphael Mun
This article will demonstrate how to leverage the PlayFab Unity SDK’s built-in features to add a leaderboard to our game.
by Simon Jackson
Unity3D and Opensource get acquainted
by syed shanu
In this article let's see how to create a simple Character matching game using Windows Universal App. Create our own game and have fun with Windows Phone using Universal App development.
by paladin_t
Use Twiggery as JavaME Game Scripting Language
by gtdelarosa
Various methods for using quaternions in ways that maximize performance
by Alexander Böcken
A basic way to interpret joystick data received from Raw Input API
by Ashley Davis
A look at version control from the game developers perspective
by Robert Welliever
Classic, Arcade-Style Video Poker
by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
by luigidibiasi
In this article, we want to implement a simple side-scrolling game that we will call Super Nemo Fish.
by syed shanu
Simple Name Puzzle game for WinMobile
by Marcelo Ricardo de Oliveira
Math-based, sudoku-like game for Windows Phone 7
by Marcelo Ricardo de Oliveira
A Windows Phone application using accelerometer emulator and Farseer physics engine
by Espen Harlinn
Introduction to XNA game development for Windows Phone - Includes XNAImage, image manipulation for XNA
by Sbk123
This is a multi player Pong game written in C#/ WPF using Visual Studio
by Nanung
Developing a drag and drop technique in a simple puzzle game application.
by Meshack Musundi
A WPF Peer-to-Peer chess application that utilizes WCF and PNM.
by Adérito Silva
Introduction to XInputium — a full-featured open-source library for XInput integration in .NET games or applications.
by Tiberiu Boros
This shows how to create and combine transparent sprites in C# XNA
by rj45
XNA game engine sample C# XBOX ANIMATION PHYSICS Skinned model loading particles
by Simon Jackson
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.
by Ed Nutting
How to do menus easily using XNA. Easy to use classes that display menus.
by Ed Nutting
A notification box you can put in your game to update your user as to what's happening (as seen in a lot of shooting games)
by AlexeyYakovlev
This article describes building an Android game with networking support using C#, Xamarin.Android platform and Zyan Communication Framework.