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Articles by Eowind (Technical Blogs: 7)

Technical Blogs: 7

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3 Dec 2016   Updated: 30 Dec 2016   Rating: 4.89/5    Votes: 2   Popularity: 1.47
Licence: CPOL    Views: 5,820     Bookmarked: 3   Downloaded: 0
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Something that pops up from time to time is what kind of thread synchronization technique should be used when dealing with shared ´resources in a multi-threaded environment. And yes, I know that the best would be to not share resources at all but that is not always an option, especially when working
30 Dec 2016   Updated: 30 Dec 2016   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 5,131     Bookmarked: 1   Downloaded: 0
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How to deal with events in the real world
Multimedia
OpenGL
25 Jan 2017   Updated: 27 Jan 2017   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: CPOL    Views: 20,362     Bookmarked: 2   Downloaded: 0
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OpenGL 4 with OpenTK in C# Part 2: Compiling Shaders and linking them
24 Jan 2017   Updated: 27 Jan 2017   Rating: 4.08/5    Votes: 4   Popularity: 2.46
Licence: CPOL    Views: 43,574     Bookmarked: 9   Downloaded: 0
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OpenGL 4 with OpenTK in C# Part 1: Initialize the GameWindow
1 Feb 2017   Updated: 1 Feb 2017   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 12,331     Bookmarked: 3   Downloaded: 0
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In this post, we will look at how to access buffers in OpenGL from your application code to provide your shaders with vertex data and to draw our first triangle.
Programming Languages
C#
29 Dec 2016   Updated: 30 Dec 2016   Rating: 4.50/5    Votes: 8   Popularity: 4.06
Licence: CPOL    Views: 19,598     Bookmarked: 10   Downloaded: 0
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Performance: Enum ToString or GetName
24 Nov 2016   Updated: 24 Nov 2016   Rating: 3.67/5    Votes: 3   Popularity: 1.75
Licence: CPOL    Views: 8,340     Bookmarked: 6   Downloaded: 0
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In this little post, I will go through a small and very basic prediction engine written in C# for one of my projects.

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Sweden Sweden
http://dreamstatecoding.blogspot.com