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Using GetBitmapBits and SetBitmapBits

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3.71/5 (7 votes)

Apr 18, 2002

CPOL
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Explains how to build a bitmap from a byte array using GetBitmapBits and SetBitmapBits

Introduction

This article explains how you can build a bitmap from an array of bytes.This array of bytes is nothing but the byte information of some bitmap which may be obtained in various ways; for example from a camera board whose buffer contains the image data in the form of an array of bytes and you want to build the actual image from this data. For this article we will be obtaining the array of bytes from a known bitmap and use this array to build an initially empty bitmap resource.

Getting Started

  1. Use MFC AppWizard to generate an SDI application.
  2. Use the resource editor to build two bitmaps, both of the same dimensions,one of them will actually have some image in it while the other will be a blank image.

Adding Code

Modify your OnDraw() to look like this :
void CBmpTryView::OnDraw(CDC* pDC)
{
    CBmpTryDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);
    // TODO: add draw code for native data here

    CDC memdcX,memdcY;
    memdcX.CreateCompatibleDC(pDC);
            //map these CDC objects to your window DC
    memdcY.CreateCompatibleDC(pDC);

    BITMAP bmpX,bmpY;
    
    CBitmap mybmp,bmpClone;
    bmpClone.LoadBitmap(IDB_BITMAP2);
             //initialize the clone bitmap object(empty image in 
             //this case) before using

    DWORD dwValue,dwValue2;    
    
    

      if(TRUE == mybmp.LoadBitmap(IDB_BITMAP1))
      {           
          mybmp.GetBitmap(&bmpX); //Get bitmap dimensions 
                                  //into BITMAP structure.
          BYTE* bmpBuffer=(BYTE*)GlobalAlloc(GPTR, 
             bmpX.bmWidthBytes*bmpX.bmHeight);//allocate memory for image 
                                              //byte buffer
          dwValue=mybmp.GetBitmapBits(bmpX.bmWidthBytes*bmpX.bmHeight,
                   bmpBuffer);//Get the bitmap bits  
                              //into a structure     

          
          dwValue2 = bmpClone.SetBitmapBits(bmpX.bmWidthBytes*bmpX.bmHeight,
               bmpBuffer);//generate image from 
                          //above buffer
          bmpClone.GetBitmap(&bmpY);

          memdcX.SelectObject(mybmp);//select original bitmap
          memdcY.SelectObject(bmpClone);//select clone
          
          //Draw the original bitmap
          pDC->BitBlt(10,10,bmpX.bmWidthBytes,bmpX.bmHeight ,&memdcX,
               0,0,SRCCOPY);

          //Draw the cloned bitmap image
          pDC->BitBlt(10,40,bmpX.bmWidthBytes,bmpX.bmHeight ,&memdcY,
               0,0,SRCCOPY);
          
          GlobalFree((HGLOBAL)bmpBuffer);//Free memory
          
      }
    
      

}

That's it

The code is by and large self explanatory,if you still need any explanation I will be glad to write back. Also please write if theres any better way to do this.