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3D Studio Max like Slidable DialogBar

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4.93/5 (30 votes)
17 Feb 20021 min read 266.6K   8.1K   98   50
Ever seen 3D Studio 2.5 Slidable DialogBar? Want to know how they did it?

Image 1

Introduction

Kinetix and Autodesk always impressed me with their great GUI. 3D Studio Max has a Slidable DialogBar that the user can slide up and down... Well here is how to do it yourself. It is probably one of the easiest code I ever had to show around and anybody with a little experience in VC++ / MFC will get it. (I actually posted it because I have never seen another programmer or company create a GUI similar to 3DS Max)

Here is the Magic Theory behind it

  1. Create any kind of CWnd derived class . That will be your TOP level Window (could be a CDialog / CDialogBar / CButton anything...)

    Lets say CDialogBarExt ....derived from CDialogBar.

  2. Create a CWnd derived Class that will contain the actual sliding dialog.

    Lets say CDlgContainer ....derived from CWnd

  3. Create a member variable for CDialogBarExt of type CDlgContainer.

  4. Create a CDialog derived class .

    Lets say CInnerDlg (this is the actual sliding dialog !!!)

  5. Create a member variable of type CInnerDlg for CDlgContainer....

So up till know we have CDialogBarExt--->CDlgContainer--->CInnerDlg ? ok? the Code for Sliding the dialog is below and should be entered in the

CInnerDlg

The easiest way to understand, is to look through the code it is very simple!!!

void CInnerDlg::OnLButtonUp(UINT nFlags, CPoint point) 
{
    /// IF WE WHERE DRAGGING THEN RELEASE THE MOUSE CAPTURE
    if(m_bDragging)
    {
        ReleaseCapture();
        m_bDragging = FALSE;
    }
    
    CDialog::OnLButtonUp(nFlags, point);
}

void CInnerDlg::OnMouseMove(UINT nFlags, CPoint point) 
{

 int ydiff;

    if(m_bDragging && nFlags & MK_LBUTTON)
    {
       // GET DIALOGS WINDOW SCREEN COORDINATES
       CRect rcWnd;
       GetWindowRect(&rcWnd);

       // GET PARENTS CLIENT RECTANGLE
       CRect prect;
       GetParent()->GetClientRect (prect);

       // IF WE HAVE TO GO DOWN OR UP // 
       if (m_ptDragFrom.y>point.y) {    
          ydiff = point.y - m_ptDragFrom.y;
          posY+=ydiff;
       }// IF WE HAVE TO GO DOWN OR UP // 
       if (m_ptDragFrom.y<point.y) {    
          ydiff = m_ptDragFrom.y -point.y;
          posY-=ydiff;
       }
       //////////////////////////////


       // CALCULATE IF WE ARE GOING TO EXCEED BOTTOM DIALOG BORDER
       int tmp=prect.Height ()-rcWnd.Height ();
       
       // CONSTRAINTS !
       if (posY<tmp+1) posY=tmp+1;
       if (posY>-1) posY=-1;

       // MOVE THE DIALOG 
        SetWindowPos(NULL, 3, 
                     posY, 
                     rcWnd.Width(), 
                     rcWnd.Height(), SWP_SHOWWINDOW|SWP_NOSIZE);


    }    
    
    CDialog::OnMouseMove(nFlags, point);
}

void CInnerDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
   // START DRAGGING 
   SetCapture();
   m_bDragging = TRUE;
   m_ptDragFrom = point;
   ::SetCursor(AfxGetApp()->LoadCursor (IDC_CURSOR_HAND));
   CDialog::OnLButtonDown(nFlags, point);
}

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Comments and Discussions

 
PraiseI don't konw what i should fill here Pin
Member 1334380822-Sep-17 16:22
Member 1334380822-Sep-17 16:22 
Generalyes but... legal issues Pin
stormydaniels13-Nov-08 4:53
stormydaniels13-Nov-08 4:53 
QuestionHow do I replace m_inner with a sheet Pin
akira3230-Oct-08 0:57
akira3230-Oct-08 0:57 
QuestionHelp to use the buttons on it Pin
master_pgl30-Oct-07 20:59
master_pgl30-Oct-07 20:59 
GeneralGreat effort indeed (to author) Pin
Ali Imran Khan Shirani30-Jul-06 1:34
Ali Imran Khan Shirani30-Jul-06 1:34 
GeneralProblem CInnerDlg is not "inside" my Container Pin
peca200610-Jun-06 23:35
peca200610-Jun-06 23:35 
Generalgreat job, can you helpl me to figure out this problem, thanks a lot Pin
Ray Guan25-Jul-05 22:47
Ray Guan25-Jul-05 22:47 
QuestionHow to make a Dockable "TabPan" with this DialogBar just like 3DS MAX ? Pin
sgy2321-Dec-03 23:22
sgy2321-Dec-03 23:22 
AnswerRe: How to make a Dockable &quot;TabPan&quot; with this DialogBar just like 3DS MAX ? Pin
imsniper15-Jan-04 3:36
imsniper15-Jan-04 3:36 
QuestionHow to map messages back to the main frame? Pin
Bubba214618-Jul-03 3:48
Bubba214618-Jul-03 3:48 
AnswerRe: How to map messages back to the main frame? Pin
Bubba214621-Jul-03 5:06
Bubba214621-Jul-03 5:06 
GeneralRe: How to map messages back to the main frame? Pin
WREY3-Jun-04 18:43
WREY3-Jun-04 18:43 
Generaldoesn't always work Pin
Stober1-Jul-03 10:07
Stober1-Jul-03 10:07 
GeneralAwesome, but I have problems Pin
Turok_4_2_023-May-03 7:33
Turok_4_2_023-May-03 7:33 
GeneralThanks a lot Pin
cwtung10-Apr-03 21:33
cwtung10-Apr-03 21:33 
GeneralRe: Thanks a lot Pin
imsniper18-Apr-03 0:19
imsniper18-Apr-03 0:19 
GeneralRe: Thanks a lot Pin
cwtung14-Aug-07 18:51
cwtung14-Aug-07 18:51 
QuestionHow to make it slide? Pin
Jinming Xu10-Apr-03 9:16
Jinming Xu10-Apr-03 9:16 
AnswerRe: How to make it slide? Pin
Anonymous22-Apr-03 1:39
Anonymous22-Apr-03 1:39 
Generalthere is a control better than this already in Code Project Pin
konqueror22-Jan-03 23:47
konqueror22-Jan-03 23:47 
Generaldocking CdialogBar like toolbal Pin
yaser8-Sep-02 21:16
yaser8-Sep-02 21:16 
GeneralRe: docking CdialogBar like toolbal Pin
mnansyah30-Jan-03 20:04
mnansyah30-Jan-03 20:04 
GeneralUsability... Pin
aaron.pedigo3-Sep-02 6:29
aaron.pedigo3-Sep-02 6:29 
GeneralRe: Usability... Pin
Anonymous8-Sep-02 1:26
Anonymous8-Sep-02 1:26 
GeneralThank you, thank you..oh, and thank you!! Pin
Anonymous16-Jul-02 22:33
Anonymous16-Jul-02 22:33 

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