Tiny Template Library: variant






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Feb 24, 2004
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An article on how to implement and use variant<>. Variant is useful for creating heterogeneous containers and much more.
Introduction
My standard warning: Don't try to compile this project with MSVC v6.0/v7.0. This project requires a compliant compiler. MSVC v7.1 or GCC v3.2.3 will work just fine. In the article about typelist, I briefly mentioned variant. Here, I'd like to discuss it in more detail. The code in this article is to demonstrate the basic ideas only. The actual implementation can be found in TTL. In C++, it is not legal to have non-POD data types in union
. For example the following code won't compile.
struct my_type { int x; my_type() : x(0) {} virtual ~my_type(); }; union my_union { my_type a; double b; };
The variant
template solves this problem and adds a lot of other cool features. One application of variant
is heterogeneous containers.
typedef variant< my_type, double > mv; main() { my_type a; std::vector< mv > v; v.push_back(2.3); //add double v.push_back(a); //add my_type }
The variant semantic was inspired by boost::variant
. A very good discussion about variant can be found in "Modern C++ Design" by A. Alexandrescu.
Implementation
variant
has a variable number of template parameters.
variant<int> variant<int, double> ...To support variable numbers of template parameters, we use the technique that was suggested in the typelist article.
The main variant implementation ideas are:
variant
is in a singular state.
The variant pseudo-code looks like this:
template < typename T1, typename T2, ... > struct variant { //list of user types typedef meta::typelist< T1, T2,...> types; //initialization variant() : p_(0) {} template< typename T > variant( const T& d ) : p_(0) { //find the index of this type in the variant typelist which_ = find_type<T>::value; //in place construction p_ = new(buffer_) data_holder<T>(d); } virtual ~variant() { destroy(); } inline int which() const { return which_; } inline bool is_valid() const { return p_ != 0; } void destroy() { if(!is_valid()) return; p_->~data_holder_base(); p_ = 0; } private: //data_holder is a wrapper for the user types struct data_holder_base { virtual ~data_holder_base() {} }; temlate< typename T > struct data_holder : data_holder_base { T d_; data_holder( const T& d ) : d_(d) {} }; //list of data holder types typedef meta::typelist<data_holder<T1>, data_holder<T2>,...> holder_types; //reserve enough space to hold the largest type char buffer_[find_largest_type<holder_types>::value]; //pointer to the controlled object data_holder_base *p_; //object type index int which_; };Please note: the above code is only a pseudo-code. The actual implementation is more complex. It might take a small book to describe all the details. I'd rather talk about how to use
variant
in practice.
Using variant
Let's consider a simple example:typedef variant<int, double> my_variant;This
typedef
defines a data type that can contain a double
or int
variable. Suppose that we need to write a function that does something with my_variant
depending on the variable data type. We can use a simple switch/case statement. void f( my_variant& v ) { int n; double x; switch( v.which() ) { case 0: //int variable n = get<int>(v); //do something with int; break; case 1: //double variable x = get<double>(v); //do something with the double; break; } };
As you can see, the get<>
function can be used to retrieve the typed data from variant<>
. Obviously this switch statement is ugly and not very flexible. The function f()
has to know the type indexes in my_variant
. One way to solve these problems is to utilize the Gof visitor pattern ideas.
operator()
for all types in variant.
operator()
is called.
TTL's variant
has the apply_visitor<>
function that takes care of calling the appropriate visitor operator()
. Using this technique, the above example can be implemented as follows. typedef variant<int, double> my_variant; struct visitor { void operator()(int n) { //do something with the int; ... } void operator()(double x) { //do something with the double; ... } //ignore any other types template< typename T > void operator()( T d ) { } }; my_variant var; visitor vis; apply_visitor(var, vis);
I think that it looks much nicer and we don't have to worry about type indexes or any other type identifiers for the same matter. The apply_visitor()
function is implemented in TTL. apply_visitor
does the following:
operator()
.
Another interesting implementation of variant is event dispatching. Suppose we have an event source that can generate multiple event types. For the simplicity sake, the event types are int
and double
. We can define the event type as following:
typedef variant< int, double > event;Now we need a way to specify a callback function that will be called by the event source to notify the client or observer. It is convenient to define callbacks using generic functors (see, TTL:implementing functors)
typedef function< void (event&) > callback;Now we can put everything together:
typedef variant< int, double > event; typedef function< void (event&) > callback; struct event_source { callback cb_ event_source( callback& cb ) : cb_(cb) {} void do_something() { event ev; ... //generate int event ev = 1; cb_( ev ); .... //generate double event ev = 2.3; cb_( ev ); } }; //define our event vistor struct event_visitor { //process int event void operator()(int n) { cout << "got int:" << n; } //process double event void operator()(double n) { cout << "got double:" << n; } //ignore any other events template< typename T > void operator()( T d ) { } } void my_callback( event& e ) { event_visitor vistor; apply_visitor(e, vistor); } main() { event_source src(my_callback); src.do_something(); }You can find a working example in the
samples/test
folder. It is not hard to extend this example to a complete Observer pattern implementation w/o any polymorphic inheritances. As a result, a "strong" type checking is performed at compile time.