Friction Scrolling Now a WPF Attached Behaviour too






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Friction scrolling is now a WPF attached behaviour too
A while ago, I wrote about how to create a scrollable design surface in WPF, and how you could also add friction into the mix.
My original post was called “Creating A Scrollable Control Surface In WPF” which can be found at the following URL:
This original blog post proved to be quite popular and one of my fellow WPF Disciples my homeboy Jeremiah Morrill took it upon himself to rewrite my little control to be a content control for Silverlight, which you can get to at “Scrollable Friction Canvas For Silverlight” which can be found at the following URL:
I have been asked for my original code a lot, and another of my friends, and founder of the WPF Disciples, Marlon Grech took my code and has further improved it for WPF users, by making it an attached behaviour so all you have to do is hook up one property on your ScrollViewer
and bingo, it's a Friction enabled surface. Neato, I say.
Here is Marlon's attached behaviour code:
1: using System;
2: using System.Collections.Generic;
3: using System.Linq;
4: using System.Text;
5: using System.Windows;
6: using System.Windows.Controls;
7: using System.Windows.Input;
8: using System.Windows.Threading;
9:
10: namespace ScrollableArea
11: {
12: public class KineticBehaviour
13: {
14: #region Friction
15:
16: /// <summary>
17: /// Friction Attached Dependency Property
18: /// </summary>
19: public static readonly DependencyProperty FrictionProperty =
20: DependencyProperty.RegisterAttached("Friction",
21: typeof(double), typeof(KineticBehaviour),
22: new FrameworkPropertyMetadata((double)0.95));
23:
24: /// <summary>
25: /// Gets the Friction property. This dependency property
26: /// indicates ....
27: /// </summary>
28: public static double GetFriction(DependencyObject d)
29: {
30: return (double)d.GetValue(FrictionProperty);
31: }
32:
33: /// <summary>
34: /// Sets the Friction property.
35: /// </summary>
36: public static void SetFriction(DependencyObject d, double value)
37: {
38: d.SetValue(FrictionProperty, value);
39: }
40:
41: #endregion
42:
43: #region ScrollStartPoint
44:
45: /// <summary>
46: /// ScrollStartPoint Attached Dependency Property
47: /// </summary>
48: private static readonly DependencyProperty ScrollStartPointProperty =
49: DependencyProperty.RegisterAttached("ScrollStartPoint",
50: typeof(Point), typeof(KineticBehaviour),
51: new FrameworkPropertyMetadata((Point)new Point()));
52:
53: /// <summary>
54: /// Gets the ScrollStartPoint property.
55: /// </summary>
56: private static Point GetScrollStartPoint(DependencyObject d)
57: {
58: return (Point)d.GetValue(ScrollStartPointProperty);
59: }
60:
61: /// <summary>
62: /// Sets the ScrollStartPoint property.
63: /// </summary>
64: private static void SetScrollStartPoint(DependencyObject d,
65: Point value)
66: {
67: d.SetValue(ScrollStartPointProperty, value);
68: }
69:
70: #endregion
71:
72: #region ScrollStartOffset
73:
74: /// <summary>
75: /// ScrollStartOffset Attached Dependency Property
76: /// </summary>
77: private static readonly DependencyProperty ScrollStartOffsetProperty =
78: DependencyProperty.RegisterAttached("ScrollStartOffset",
79: typeof(Point), typeof(KineticBehaviour),
80: new FrameworkPropertyMetadata((Point)new Point()));
81:
82: /// <summary>
83: /// Gets the ScrollStartOffset property.
84: /// </summary>
85: private static Point GetScrollStartOffset(DependencyObject d)
86: {
87: return (Point)d.GetValue(ScrollStartOffsetProperty);
88: }
89:
90: /// <summary>
91: /// Sets the ScrollStartOffset property.
92: /// </summary>
93: private static void SetScrollStartOffset(DependencyObject d,
94: Point value)
95: {
96: d.SetValue(ScrollStartOffsetProperty, value);
97: }
98:
99: #endregion
100:
101: #region InertiaProcessor
102:
103: /// <summary>
104: /// InertiaProcessor Attached Dependency Property
105: /// </summary>
106: private static readonly DependencyProperty InertiaProcessorProperty =
107: DependencyProperty.RegisterAttached("InertiaProcessor",
108: typeof(InertiaHandler), typeof(KineticBehaviour),
109: new FrameworkPropertyMetadata((InertiaHandler)null));
110:
111: /// <summary>
112: /// Gets the InertiaProcessor property.
113: /// </summary>
114: private static InertiaHandler GetInertiaProcessor(DependencyObject d)
115: {
116: return (InertiaHandler)d.GetValue(InertiaProcessorProperty);
117: }
118:
119: /// <summary>
120: /// Sets the InertiaProcessor property.
121: /// </summary>
122: private static void SetInertiaProcessor(DependencyObject d,
123: InertiaHandler value)
124: {
125: d.SetValue(InertiaProcessorProperty, value);
126: }
127:
128: #endregion
129:
130: #region HandleKineticScrolling
131:
132: /// <summary>
133: /// HandleKineticScrolling Attached Dependency Property
134: /// </summary>
135: public static readonly DependencyProperty
136: HandleKineticScrollingProperty =
137: DependencyProperty.RegisterAttached("HandleKineticScrolling",
138: typeof(bool), typeof(KineticBehaviour),
139: new FrameworkPropertyMetadata((bool)false,
140: new PropertyChangedCallback(
141: OnHandleKineticScrollingChanged)));
142:
143: /// <summary>
144: /// Gets the HandleKineticScrolling property.
145: /// </summary>
146: public static bool GetHandleKineticScrolling(DependencyObject d)
147: {
148: return (bool)d.GetValue(HandleKineticScrollingProperty);
149: }
150:
151: /// <summary>
152: /// Sets the HandleKineticScrolling property.
153: /// </summary>
154: public static void SetHandleKineticScrolling(DependencyObject d,
155: bool value)
156: {
157: d.SetValue(HandleKineticScrollingProperty, value);
158: }
159:
160: /// <summary>
161: /// Handles changes to the HandleKineticScrolling property.
162: /// </summary>
163: private static void OnHandleKineticScrollingChanged(DependencyObject d,
164: DependencyPropertyChangedEventArgs e)
165: {
166: ScrollViewer scoller = d as ScrollViewer;
167: if ((bool)e.NewValue)
168: {
169: scoller.PreviewMouseDown += OnPreviewMouseDown;
170: scoller.PreviewMouseMove += OnPreviewMouseMove;
171: scoller.PreviewMouseUp += OnPreviewMouseUp;
172: SetInertiaProcessor(scoller, new InertiaHandler(scoller));
173: }
174: else
175: {
176: scoller.PreviewMouseDown -= OnPreviewMouseDown;
177: scoller.PreviewMouseMove -= OnPreviewMouseMove;
178: scoller.PreviewMouseUp -= OnPreviewMouseUp;
179: var inertia = GetInertiaProcessor(scoller);
180: if (inertia != null)
181: inertia.Dispose();
182: }
183:
184: }
185:
186: #endregion
187:
188: #region Mouse Events
189: private static void OnPreviewMouseDown(object sender,
190: MouseButtonEventArgs e)
191: {
192: var scrollViewer = (ScrollViewer)sender;
193: if (scrollViewer.IsMouseOver)
194: {
195: // Save starting point, used later when
196: //determining how much to scroll.
197: SetScrollStartPoint(scrollViewer,
198: e.GetPosition(scrollViewer));
199: SetScrollStartOffset(scrollViewer,
200: new Point(scrollViewer.HorizontalOffset,
201: scrollViewer.VerticalOffset));
202: scrollViewer.CaptureMouse();
203: }
204: }
205:
206:
207: private static void OnPreviewMouseMove(object sender, MouseEventArgs e)
208: {
209: var scrollViewer = (ScrollViewer)sender;
210: if (scrollViewer.IsMouseCaptured)
211: {
212: Point currentPoint = e.GetPosition(scrollViewer);
213:
214: var scrollStartPoint = GetScrollStartPoint(scrollViewer);
215: // Determine the new amount to scroll.
216: Point delta = new Point(scrollStartPoint.X -
217: currentPoint.X, scrollStartPoint.Y - currentPoint.Y);
218:
219: var scrollStartOffset = GetScrollStartOffset(scrollViewer);
220: Point scrollTarget = new Point(scrollStartOffset.X +
221: delta.X, scrollStartOffset.Y + delta.Y);
222:
223: var inertiaProcessor = GetInertiaProcessor(scrollViewer);
224: if (inertiaProcessor != null)
225: inertiaProcessor.ScrollTarget = scrollTarget;
226:
227: // Scroll to the new position.
228: scrollViewer.ScrollToHorizontalOffset(scrollTarget.X);
229: scrollViewer.ScrollToVerticalOffset(scrollTarget.Y);
230: }
231: }
232:
233: private static void OnPreviewMouseUp(object sender,
234: MouseButtonEventArgs e)
235: {
236: var scrollViewer = (ScrollViewer)sender;
237: if (scrollViewer.IsMouseCaptured)
238: {
239: scrollViewer.ReleaseMouseCapture();
240: }
241: }
242: #endregion
243:
244: #region Inertia Stuff
245:
246: /// <summary>
247: /// Handles the inertia
248: /// </summary>
249: class InertiaHandler : IDisposable
250: {
251: private Point previousPoint;
252: private Vector velocity;
253: ScrollViewer scroller;
254: DispatcherTimer animationTimer;
255:
256: private Point scrollTarget;
257: public Point ScrollTarget
258: {
259: get { return scrollTarget; }
260: set { scrollTarget = value; }
261: }
262:
263: public InertiaHandler(ScrollViewer scroller)
264: {
265: this.scroller = scroller;
266: animationTimer = new DispatcherTimer();
267: animationTimer.Interval =
268: new TimeSpan(0, 0, 0, 0, 20);
269: animationTimer.Tick +=
270: new EventHandler(HandleWorldTimerTick);
271: animationTimer.Start();
272: }
273:
274: private void HandleWorldTimerTick(object sender,
275: EventArgs e)
276: {
277: if (scroller.IsMouseCaptured)
278: {
279: Point currentPoint = Mouse.GetPosition(scroller);
280: velocity = previousPoint - currentPoint;
281: previousPoint = currentPoint;
282: }
283: else
284: {
285: if (velocity.Length > 1)
286: {
287: scroller.ScrollToHorizontalOffset(
288: ScrollTarget.X);
289: scroller.ScrollToVerticalOffset(
290: ScrollTarget.Y);
291: scrollTarget.X += velocity.X;
292: scrollTarget.Y += velocity.Y;
293: velocity *=
294: KineticBehaviour.GetFriction(scroller);
295: }
296: }
297: }
298:
299: #region IDisposable Members
300:
301: public void Dispose()
302: {
303: animationTimer.Stop();
304: }
305:
306: #endregion
307: }
308:
309: #endregion
310: }
311: }
Which to use you would simply do this:
1: <Window x:Class="ScrollableArea.Window1"
2: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
3: xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
4: xmlns:local="clr-namespace:ScrollableArea"
5: Title="Window1" Height="300" Width="300">
6: <Window.Resources>
7:
8: <!-- scroll viewer -->
9: <Style x:Key="ScrollViewerStyle"
10: TargetType="{x:Type ScrollViewer}">
11: <Setter Property="HorizontalScrollBarVisibility"
12: Value="Hidden" />
13: <Setter Property="VerticalScrollBarVisibility"
14: Value="Hidden" />
15: </Style>
16:
17: </Window.Resources>
18:
19: <Grid Margin="0">
20: <ScrollViewer x:Name="ScrollViewer"
21: Style="{StaticResource ScrollViewerStyle}"
22: local:KineticBehaviour.HandleKineticScrolling="True">
23: <ItemsControl x:Name="itemsControl"
24: VerticalAlignment="Center">
25:
26: <ItemsControl.ItemsPanel>
27: <ItemsPanelTemplate>
28: <!-- Custom Panel-->
29: <StackPanel Orientation="Vertical"/>
30: </ItemsPanelTemplate>
31: </ItemsControl.ItemsPanel>
32:
33:
34: </ItemsControl>
35: </ScrollViewer>
36: </Grid>
37:
38: </Window>
As always, here is a small demo app: