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Gameloft and Intel: Working Together to Bring High Quality Graphics to x86 Android

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1 May 2015CPOL14 min read 9.1K   2  
In this article I will describe the effects implemented by Gameloft in GTR2 and focus on how we managed to fit those effects into the 30 frames per second (FPS) budget we had set ourselves.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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