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Understanding collisions & physics by building a cool WebGL Babylon.js demo with Oimo.js

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23 Apr 2015CPOL10 min read 13.1K   9  
Today, I’d like to share with you the basics of collisions, physics & bounding boxes by playing with the WebGL babylon.js engine and a physics engine companion named oimo.js.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
David Rousset is a Senior Program Manager working for Microsoft Corp, in charge of driving adoption of HTML5 standards. He was a speaker in several famous web conferences such as Paris Web, CodeMotion, ReasonsTo or jQuery UK. He’s the co-author of the WebGL Babylon.js open-source engine. Read his blog on MSDN or follow him @davrous on Twitter.

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