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Not built in a day - lessons learned on Total War: ROME II

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17 Jan 2014CPOL12 min read 14.2K   1  
This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Paul Lindberg is a Senior Software Engineer in Developer Relations at Intel. He helps game developers all over the world to ship kick-ass games and other apps that shine on Intel platforms.

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