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Unity on Azure PlayFab Part 3: Setting Up a Multiplayer Server (Part 1)

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16 Feb 2022CPOL9 min read 5.6K   1  
In this article, we’ll begin creating the backend code that this game will connect to for multiplayer gameplay.

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This article is part of the series 'Unity On Azure PlayFab View All

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Raphael Mun is a tech entrepreneur and educator who has been developing software professionally for over 20 years. He currently runs Lemmino, Inc and teaches and entertains through his Instafluff livestreams on Twitch building open source projects with his community.

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