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Don’t Build Games from Scratch Part 3: Adding Multiplayer Matchmaking with Azure PlayFab

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25 Nov 2021CPOL6 min read 8.3K   1  
In this article, we’ll put our two game components together to enable players to log in and start matchmaking.
Here we’ll build on the previous two parts of this series by adding multiplayer matchmaking to a game server using an actual, fully functional multiplayer game. We’ll deploy it to PlayFab Multiplayer Servers, and then PlayFab Matchmaking APIs will enable various players to connect to the same, dynamically-assigned server to play the snake game together.

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This article is part of the series 'Shipping and Scaling Multiplayer Games with Azure PlayFab View All

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Raphael Mun is a tech entrepreneur and educator who has been developing software professionally for over 20 years. He currently runs Lemmino, Inc and teaches and entertains through his Instafluff livestreams on Twitch building open source projects with his community.

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