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How to Correctly Manage Screen Resolutions in Game Programming

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2 Dec 2011CPOL5 min read 29K   8  
Correctly managing screen resolutions in game programming
You may think that almost any device supports a 4:3 Aspect Ratio pixel resolution and a game designed in this resolution may work in all environments, which may be true, but imagine how it will look like in a 24-inch monitor with a 16:9 Aspect Ratio; Besides nowadays, LCD monitors are the most popular and they only look fine at its native resolution. This article proposes a small solution to this problem.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
Born on 86, had my first computer at the age of 8, wrote my first code at the age of 15(pascal), began to study software engineering at 2005 and graduated in 2010. I have a dev blog www.vasilydev.blogspot.com. My real passion is 3D game programming and playing guitar. I've programmed stuff in C#, python, Delphi, PHP, C++, JS, QT and others...

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