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Questions


1
answer

How do I scale the gameobject in unity engine according to different screen sizes, outside the canvas (non UI objects - actual gameobject)?

5-May-23 8:11am - updated 7-May-23 22:16pm
1
answer

I got this error :

4-Mar-23 7:23am - updated 4-Mar-23 11:41am
2
answers

I got this error :assets\player_good.cs(56, 53): error CS1002:

24-Feb-23 21:29pm - updated 25-Feb-23 4:25am
1
answer

How do I make this game in unity C#

16-Jan-23 3:56am - updated 16-Jan-23 5:10am
1
answer

The compiler throws error CS1520 error: the method must have a return type please help

18-Dec-22 23:11pm - updated 18-Dec-22 23:32pm
1
answer

Unity playerprefs | formatexception: input string was not in a correct format

30-Oct-22 11:26am - updated 30-Oct-22 12:14pm
0
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PDF data file creation in unity C# in webgl build

3-Oct-22 21:04pm
0
answers

Ontriggerenter2d not working

17-Sep-22 20:14pm
1
answer

PROBLEM: parent of recttransform is being set with parent property.

8-Sep-22 8:57am - updated 8-Sep-22 9:23am
0
answers

How can I make inventory like in rusty lake

5-Sep-22 11:02am
2
answers

Index was outside the bounds of the array

31-Aug-22 10:07am - updated 31-Aug-22 10:39am
1
answer

The tag wasn't being read properly

11-May-22 6:33am - updated 11-May-22 7:59am
1
answer

It's giving me CS1002 error but everything has a semicolon

11-May-22 3:59am - updated 11-May-22 7:22am
1
answer

Error CS1503 (unity)

30-Mar-22 12:49pm - updated 30-Mar-22 13:48pm
1
answer

Trying to get an inputfield input as an int in unity

25-Jan-22 23:22pm - updated 26-Jan-22 9:28am
0
answers

Hey, im new in coding, I want that the bullet, which is fired by the player, follow the enemy.

11-Jan-22 10:20am - updated 11-Jan-22 11:06am
0
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I have two guns and I want only one gun to shoot which I have picked

29-Oct-21 8:17am - updated 29-Oct-21 9:00am
0
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Android unity C++ plugin - reference prototxt file

23-Oct-21 6:21am - updated 23-Oct-21 8:14am
1
answer

C# script for unity drag and drop

27-Sep-21 4:57am - updated 27-Sep-21 20:41pm
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Unity 2D send out X amount of "troops" that are equal to the number I put in to a specific target with raycast or something

9-Sep-21 0:12am - updated 9-Sep-21 5:53am
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