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<pre>using UnityEngine;
using System.Collections;

public class Movimento : MonoBehaviour {

    public Animator Animacao; 

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {
         Animacao = gameObject.GetComponent<Animator> ();  
         if (Input.GetAxisRaw ("A") == 1) {
             Animacao.SetBool ("Andar(a)", true);
             gameObject.transform.Translate(new Vector2(-0.1, 0f));
         }
         if (Input.GetAxisRaw ("A") == 0) {
             Animacao.SetBool ("Andar(a)", false);
         }

    }
}


Hi, can you help me with my error? Its in Unity, and the app to i program its VisualStudio (VS Code).

The full error is: Assets\Movimento.cs(18,57): error CS1503: Argument 1: cannot convert from 'double' to 'float'

Help-me pls!!!

What I have tried:

I searched for videos on youtube and searched on google but none helped me, I also tried to change the code but it was not
Posted
Updated 30-Mar-22 13:48pm

1 solution

If you don't specify a literal number as a float, it's is assumed to be a double:
C#
gameObject.transform.Translate(new Vector2(-0.1, 0.0f));

The fix is easy:
C#
gameObject.transform.Translate(new Vector2(-0.1f, 0.0f));
 
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