#include<stdlib.h>
#include<windows.h>
#include<GL/glut.h>
#include<stdio.h>
#include<math.h>
void display();
void GoMenu(int value);
void fish1();
void fish2();
void fish4();
void land();
void sea();
void sky();
void water();
void man();
void man1();
void wire();
void scaleman2();
void scalefish11();
void scalefish12();
void scalefish13();
void foodeatingfish();
void scaleman();
void scaleman1();
GLfloat x,y,a,b,theta;
void man1();
float move, angle;
void init(void)
{
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(0.0,0.0,0.0);
glPointSize(4.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,499.0,0.0,499.0);
}
void fish1()
{
glColor3f(0.3,0.0,0.7);
glBegin(GL_POLYGON);
glVertex2i(100,100);
glVertex2i(125,125);
glVertex2i(150,100);
glVertex2i(125,75);
glVertex2i(100,100);
glEnd();
glColor3f(1.0,0.0,0.9);
glBegin(GL_LINES);
glVertex2i(147,105);
glVertex2i(147,95);
glEnd();
glColor3f(1.0,0.0,0.9);
glBegin(GL_LINES);
glVertex2i(135,115);
glVertex2i(135,85);
glEnd();
glColor3f(1.0,0.0,0.9);
glBegin(GL_LINES);
glVertex2i(127,125);
glVertex2i(127,75);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.9);
glVertex2i(125,125);
glVertex2i(120,160);
glVertex2i(125,140);
glVertex2i(130,160);
glVertex2i(125,125);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.9);
glVertex2i(125,75);
glVertex2i(120,45);
glVertex2i(125,60);
glVertex2i(130,45);
glVertex2i(125,75);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.9);
glVertex2i(150,100);
glVertex2i(175,125);
glVertex2i(175,75);
glVertex2i(150,100);
glEnd();
glColor3f(0.2,0.0,0.6);
glBegin(GL_LINES);
glVertex2i(165,95);
glVertex2i(172.5,102.5);
glEnd();
glColor3f(0.3,0.0,0.7);
glBegin(GL_LINES);
glVertex2i(162.5,100);
glVertex2i(172.5,110);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(115,105);
glEnd();
}
void fish2()
{
glColor3f(0.9,0.8,0.2);
glBegin(GL_POLYGON);
glVertex2i(200,350);
glVertex2i(225,375);
glVertex2i(250,350);
glVertex2i(225,325);
glEnd();
glColor3f(0.9,0.0,0.0);
glBegin(GL_LINES);
glVertex2i(205,355);
glVertex2i(205,345);
glEnd();
glColor3f(0.9,0.0,0.0);
glBegin(GL_LINES);
glVertex2i(215,365);
glVertex2i(215,335);
glEnd();
glColor3f(0.9,0.0,0.0);
glBegin(GL_LINES);
glVertex2i(225,375);
glVertex2i(225,325);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.9,0.0,0.0);
glVertex2i(225,325);
glVertex2i(205,300);
glVertex2i(215,335);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.9,0.0,0.0);
glVertex2i(200,350);
glVertex2i(175,375);
glVertex2i(175,325);
glVertex2i(200,350);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.9,0.0,0.0);
glVertex2i(225,375);
glVertex2i(205,400);
glVertex2i(215,365);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(235,355);
glEnd();
}
void land()
{
glColor3f(1.0,0.6,0.0);
glBegin(GL_POLYGON);
glVertex2i(0,350);
glVertex2i(50,350);
glVertex2i(350,0);
glVertex2i(0,0);
glVertex2i(0,350);
glEnd();
}
void scaleman2()
{
glPushMatrix();
glTranslated(-110.0,220.0,0.0);
glScaled(0.9,0.9,0);
man1();
glPopMatrix();
}
void scalefish11()
{
glPushMatrix();
glScaled(0.7,0.7,0.0);
glTranslated(170,35,0);
fish1();
glTranslated(180,75,0);
fish1();
glTranslated(200,335,0);
fish1();
glTranslated(200,-65,0);
fish1();
glTranslated(-50,-315,0);
fish1();
glPopMatrix();
}
void scalefish12()
{
glPushMatrix();
glScaled(0.7,0.7,0.0);
glTranslated(200,30,0);
fish2();
glTranslated(270,-20,0);
fish2();
glTranslated(200,-100,0);
fish2();
glTranslated(70,-180,0);
fish2();
glTranslated(-800,300,0);
fish2();
glPopMatrix();
}
void scalefish13()
{
glPushMatrix();
glScaled(0.5,0.6,0.0);
glTranslated(200,80,0);
fish1();
glTranslated(-240,-165,0);
fish2();
glTranslated(100,50,0);
fish2();
}
void man1()
{
glColor3ub(0,0,0);
glPushMatrix();
glTranslatef(270,105,0);
glutSolidTorus(1,15,100,90);
glPopMatrix();
glColor3ub(255,191,128);
glPushMatrix();
glTranslatef(270,105,0);
glutSolidTorus(7,7,100,90);
glPopMatrix();
glColor3ub(0,0,0);
glBegin(GL_LINES);
glVertex2i(270,107);
glVertex2i(270,100);
glVertex2i(261,113);
glVertex2i(267,113);
glVertex2i(273,113);
glVertex2i(279,113);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(263,111);
glVertex2i(265,111);
glVertex2i(265,109);
glVertex2i(263,109);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(275,111);
glVertex2i(277,111);
glVertex2i(277,109);
glVertex2i(275,109);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(266,97);
glVertex2i(270,95);
glVertex2i(274,97);
glVertex2i(270,95);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f,0.1f,0.1f);
glVertex2i(259,90);
glVertex2i(281,90);
glVertex2i(296,79);
glVertex2i(291,71);
glVertex2i(286,75);
glVertex2i(286,55);
glVertex2i(254,55);
glVertex2i(254,75);
glVertex2i(249,70);
glVertex2i(244,79);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(255,191,128);
glVertex2i(295,78);
glVertex2i(305,63);
glVertex2i(297,64);
glVertex2i(292,72);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(305,63);
glVertex2i(286,48);
glVertex2i(286,55);
glVertex2i(297,64);
glEnd();
glBegin(GL_LINES);
glColor3f(0.0,0.0,0.0);
glVertex2i(286,55);
glVertex2i(340,55);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(340,55);
glEnd();
glBegin(GL_LINES);
glVertex2i(340,55);
glVertex2i(340,1.5);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.256,1.0,0.693);
glVertex2i(335,1);
glVertex2i(340,-15);
glVertex2i(345,1);
glVertex2i(350,-25);
glVertex2i(340,-50);
glVertex2i(330,-25);
glVertex2i(335,1.5);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.6,0.8,0.5);
glVertex2i(340,-50);
glVertex2i(349,-65);
glVertex2i(332.5,-65);
glVertex2i(340,-50);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.6,0.8,0.5);
glVertex2i(330,-25);
glVertex2i(325,-40);
glVertex2i(332.5,-30);
glVertex2i(325,-40);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.6,0.8,0.5);
glVertex2i(350,-25);
glVertex2i(355,-40);
glVertex2i(347.5,-30);
glVertex2i(350,-25);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(338.5,-8);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(255,191,128);
glVertex2i(245,78);
glVertex2i(235,63);
glVertex2i(243,64);
glVertex2i(248,72);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(235,63);
glVertex2i(254,48);
glVertex2i(254,55);
glVertex2i(243,64);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(100,120,130);
glVertex2i(286,55);
glVertex2i(254,55);
glVertex2i(254,50);
glVertex2i(286,50);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(200,140,110);
glVertex2i(259,90);
glVertex2i(281,90);
glVertex2i(276,80);
glVertex2i(264,80);
glEnd();
glBegin(GL_TRIANGLES);
glColor3ub(20,140,110);
glVertex2i(270,87);
glVertex2i(275,80);
glVertex2i(265,80);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(10,10,10);
glVertex2i(285,50);
glVertex2i(254,50);
glVertex2i(250,15);
glVertex2i(260,15);
glVertex2i(263,48);
glVertex2i(280,15);
glVertex2i(290,15);
glEnd();
}
void water()
{
glColor3f(0.3,0.4,1.0);
glBegin(GL_POLYGON);
glVertex2i(180,200);
glVertex2i(500,200);
glVertex2i(500,0);
glVertex2i(350,0);
glVertex2i(180,200);
glEnd();
}
void wire()
{
glColor3f(0.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2i(375,500);
glVertex2i(375,460);
glVertex2i(372.5,460);
glVertex2i(372.5,500);
glEnd();
glColor3f(1.0,1.0,0.0);
glBegin(GL_POLYGON);
glVertex2i(368,460);
glVertex2i(368,445);
glVertex2i(382,445);
glVertex2i(382,460);
glEnd();
}
void scaleman()
{
glPushMatrix();
glTranslated(270,105,0);
glScaled(0.3,0.6,0);
glTranslated(-270,-105,0);
man();
glPopMatrix();
}
void sky()
{
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2i(0,350);
glVertex2i(0,500);
glVertex2i(500,500);
glVertex2i(500,200);
glVertex2i(180,200);
glVertex2i(50,350);
glVertex2i(0,350);
glEnd();
}
void sea()
{
glColor3f(0.3,0.4,1.0);
glBegin(GL_POLYGON);
glVertex2i(0,500);
glVertex2i(500,500);
glVertex2i(500,0);
glVertex2i(0,0);
glVertex2i(0,500);
glEnd();
}
void man()
{
glColor3ub(0,0,0);
glPushMatrix();
glTranslatef(270,105,0);
glutSolidTorus(1,15,100,90);
glPopMatrix();
glColor3ub(255,191,128);
glPushMatrix();
glTranslatef(270,105,0);
glutSolidTorus(7,7,100,90);
glPopMatrix();
glColor3ub(0,0,0);
glBegin(GL_LINES);
glVertex2i(270,107);
glVertex2i(270,100);
glVertex2i(261,113);
glVertex2i(267,113);
glVertex2i(273,113);
glVertex2i(279,113);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(263,111);
glVertex2i(265,111);
glVertex2i(265,109);
glVertex2i(263,109);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(275,111);
glVertex2i(277,111);
glVertex2i(277,109);
glVertex2i(275,109);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(266,97);
glVertex2i(270,95);
glVertex2i(274,97);
glVertex2i(270,95);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0f,0.1f,0.1f);
glVertex2i(259,90);
glVertex2i(281,90);
glVertex2i(296,79);
glVertex2i(291,71);
glVertex2i(286,75);
glVertex2i(286,55);
glVertex2i(254,55);
glVertex2i(254,75);
glVertex2i(249,70);
glVertex2i(244,79);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(255,191,128);
glVertex2i(295,78);
glVertex2i(305,63);
glVertex2i(297,64);
glVertex2i(292,72);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(305,63);
glVertex2i(286,48);
glVertex2i(286,55);
glVertex2i(297,64);
glEnd();
glBegin(GL_LINES);
glColor3f(0.0,0.0,0.0);
glVertex2i(286,55);
glVertex2i(340,55);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(340,55);
glEnd();
glBegin(GL_LINES);
glVertex2i(340,55);
glVertex2i(340,1);
glVertex2i(340,1);
glVertex2i(333,1);
glVertex2i(333,1);
glVertex2i(333,-8);
glVertex2i(333,-8);
glVertex2i(340,-8);
glVertex2i(340,-8);
glVertex2i(340,-4);
glVertex2i(340,-4);
glVertex2i(337,-4);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(255,191,128);
glVertex2i(245,78);
glVertex2i(235,63);
glVertex2i(243,64);
glVertex2i(248,72);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(235,63);
glVertex2i(254,48);
glVertex2i(254,55);
glVertex2i(243,64);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(100,120,130);
glVertex2i(286,55);
glVertex2i(254,55);
glVertex2i(254,50);
glVertex2i(286,50);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(200,140,110);
glVertex2i(259,90);
glVertex2i(281,90);
glVertex2i(276,80);
glVertex2i(264,80);
glEnd();
glBegin(GL_TRIANGLES);
glColor3ub(20,140,110);
glVertex2i(270,87);
glVertex2i(275,80);
glVertex2i(265,80);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(10,10,10);
glVertex2i(285,50);
glVertex2i(254,50);
glVertex2i(250,15);
glVertex2i(260,15);
glVertex2i(263,48);
glVertex2i(280,15);
glVertex2i(290,15);
glEnd();
}
void scaleman1()
{
glPushMatrix();
glTranslated(-250.0,200.0,0.0);
glScaled(0.9,0.9,0);
man();
glPopMatrix();
glFlush();
}
void scalefishfood()
{
glPushMatrix();
glScaled(0.6,0.5,0.0);
glTranslated(250,515,0);
foodeatingfish();
glPopMatrix();
}
void foodeatingfish()
{
glColor3f(0.256,1.0,0.693);
glBegin(GL_POLYGON);
glVertex2i(370,375);
glVertex2i(370,330.5);
glVertex2i(330,330.5);
glVertex2i(340,390);
glVertex2i(360.5,390);
glVertex2i(355,370);
glVertex2i(370,375);
glEnd();
glColor3f(0.6,0.8,0.5);
glBegin(GL_POLYGON);
glVertex2i(370,335.5);
glVertex2i(365,300);
glVertex2i(360.5,335.5);
glEnd();
glColor3f(0.6,0.8,0.5);
glBegin(GL_POLYGON);
glVertex2i(345,390);
glVertex2i(325,400);
glVertex2i(340,380);
glEnd();
glColor3f(0.6,0.8,0.5);
glBegin(GL_POLYGON);
glVertex2i(335,330.5);
glVertex2i(335.5,300);
glVertex2i(315.5,350);
glVertex2i(335,330.5);
glEnd();
glBegin(GL_POINTS);
glColor3f(0.0,0.0,0.0);
glVertex2i(360,370);
glEnd();
}
void display5()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1.0,1.0,1.0,1.0);
sky();
land();
water();
scaleman2();
scalefish13();
glFlush();
}
void display4(void)
{
x=0.0;y=10.0;
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0,0.5,0.9,0.0);
for( int i=0;i<=5800;i++)
{
{
glClear(GL_COLOR_BUFFER_BIT);
wire();
scalefishfood();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(x,0.0,0.0);
scalefish11();
x=x-0.3;
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(y,0.0,0.0);
y=y+0.3;
scalefish12();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glFlush();
}
if(x<-675)
{ x=300;
}
if(y>350)
{y=-675;}
glFlush();
}
glClear(GL_COLOR_BUFFER_BIT);
wire();
scalefishfood();
scalefish11();
scalefish12();
glFlush();
}
void display3(void)
{
x=0.0,y=10.0;
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0,0.5,0.9,0.0);
wire();
for( int i=0;i<4000;i++)
{
{
glClear(GL_COLOR_BUFFER_BIT);
wire();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(x,0.0,0.0);
scalefish11();
x=x-0.3;
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(y,0.0,0.0);
y=y+0.3;
scalefish12();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glFlush();
}
if(x<-675)
x=300;
if(y>350)
y=-675;
}
glClear(GL_COLOR_BUFFER_BIT);
wire();
scalefish11();
scalefish12();
glFlush();
}
void display1(void)
{
glClear(GL_COLOR_BUFFER_BIT);
for( int i=0;i<=5000;i++)
{
{
glClear(GL_COLOR_BUFFER_BIT);
sea();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(x,0.0,0.0);
scalefish11();
x=x-0.4;
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glPushMatrix();
glTranslatef(y,0.0,0.0);
scalefish12();
y=y+0.3;
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glFlush();
}
if(x<-675)
x=300;
if(y>350)
y=-675;
}
glClear(GL_COLOR_BUFFER_BIT);
sea();
scalefish11();
scalefish12();
glFlush();
}
void display2(void)
{
for( int i=0;i<700;i++)
{
glClear(GL_COLOR_BUFFER_BIT);
sky();
land();
water();
glPushMatrix();
glTranslatef(x,0.0,0.0);
scaleman1();
x=x+0.2;
glPopMatrix();
glFlush();
}
x=0;
glFlush();
}
void display7(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(0.9,0.456,0.5);
glVertex2i(0,0);
glVertex2i(0,500);
glVertex2i(500,500);
glVertex2i(500,0);
glEnd();
glColor3f(1.0,1.0,0.0);
glRasterPos2i(175,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'F');
glRasterPos2i(200,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
glRasterPos2i(225,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(250,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
glRasterPos2i(275,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
glRasterPos2i(300,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
glRasterPos2i(325,350);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'G');
glEnd();
glColor3f(0.0,0.0,1.0);
glRasterPos2i(73,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'K');
glRasterPos2i(78,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
glRasterPos2i(85,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
glRasterPos2i(92,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'T');
glRasterPos2i(97,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
glRasterPos2i(104,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
glRasterPos2i(108,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'K');
glRasterPos2i(115,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,' ');
glRasterPos2i(121,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
glRasterPos2i(127,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
glRasterPos2i(132,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'J');
glEnd();
glColor3f(0.0,0.0,1.0);
glRasterPos2i(348,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'J');
glRasterPos2i(353,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'O');
glRasterPos2i(360,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
glRasterPos2i(365,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
glRasterPos2i(371,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(376,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'O');
glRasterPos2i(382,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
glRasterPos2i(386,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,' ');
glRasterPos2i(392,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'F');
glRasterPos2i(398,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'E');
glRasterPos2i(403,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
glRasterPos2i(410,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
glRasterPos2i(415,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
glRasterPos2i(421,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
glRasterPos2i(427,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'D');
glRasterPos2i(433,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'E');
glRasterPos2i(440,250);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glEnd();
glColor3f(0.0,0.5,0.0);
glRasterPos2i(75,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
glRasterPos2i(80,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(85,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'B');
glRasterPos2i(92.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
glRasterPos2i(97.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'8');
glRasterPos2i(102,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'C');
glRasterPos2i(108,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(112,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'0');
glRasterPos2i(117.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'3');
glRasterPos2i(122.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'6');
glEnd();
glColor3f(0.0,0.5,0.0);
glRasterPos2i(350,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
glRasterPos2i(355,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(360,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'B');
glRasterPos2i(367.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
glRasterPos2i(372.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'8');
glRasterPos2i(378.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'C');
glRasterPos2i(384,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
glRasterPos2i(388,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'0');
glRasterPos2i(392.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'3');
glRasterPos2i(397.5,225);
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'2');
glRasterPos2i(402.5,225);
glEnd();
glFlush();
}
void display(void)
{
static bool once = [](){
display7();
return true;
}();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(1350,1350);
glutInitWindowPosition(0,0);
glutCreateWindow("Fishing");
int sub1 = glutCreateMenu(GoMenu);
glutAddMenuEntry("Fishes inside water",1);
glutAddMenuEntry("To see Fisherman",2);
glutAddMenuEntry("fishing",3);
glutAddMenuEntry("Catched fish",4);
glutAddMenuEntry("Fisherman with fishes", 5);
glutCreateMenu(GoMenu);
glutAddSubMenu("Select scenes", sub1);
glutAddMenuEntry("Exit", 6);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(display);
init();
glutMainLoop();
}
void GoMenu(int value){
switch(value){
case 1: display1(); break;
case 2: display2(); break;
case 3: display3(); break;
case 4: display4(); break;
case 5: display5(); break;
case 6: exit(0); break;
}
glutPostRedisplay();
}
What I have tried:
i have given the , i tried changing it but getting some errors please help me find solution
like if i press right click button it will show options but i need when i press some key in keybord it must work