Click here to Skip to main content
15,867,835 members
Please Sign up or sign in to vote.
1.00/5 (2 votes)
See more:
#include<stdlib.h>
#include<windows.h>
#include<GL/glut.h>
#include<stdio.h>
#include<math.h>
void display();
void GoMenu(int value);
void fish1();
void fish2();
void fish4();
void land();
void sea();
void sky();
void water();
void man();
void man1();
void wire();
void scaleman2();
void scalefish11();
void scalefish12();
void scalefish13();
void foodeatingfish();
void scaleman();
void scaleman1();
GLfloat x,y,a,b,theta;
void man1();
float move, angle;

void init(void)
{
	glClearColor(1.0,1.0,1.0,1.0);
	glColor3f(0.0,0.0,0.0);
     glPointSize(4.0);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0,499.0,0.0,499.0);
}
void fish1()
{
	glColor3f(0.3,0.0,0.7);
	glBegin(GL_POLYGON);//body
	glVertex2i(100,100);
	glVertex2i(125,125);
	glVertex2i(150,100);
	glVertex2i(125,75);
	glVertex2i(100,100);
     glEnd();
glColor3f(1.0,0.0,0.9);
	glBegin(GL_LINES);//body
	glVertex2i(147,105);
	glVertex2i(147,95);
	glEnd();
glColor3f(1.0,0.0,0.9);
	glBegin(GL_LINES);//body
	glVertex2i(135,115);
	glVertex2i(135,85);
	glEnd();
glColor3f(1.0,0.0,0.9);
	glBegin(GL_LINES);//body
	glVertex2i(127,125);
	glVertex2i(127,75);
	glEnd();
 glBegin(GL_POLYGON);//fins1
	glColor3f(1.0,0.0,0.9);
	glVertex2i(125,125);
	glVertex2i(120,160);
	glVertex2i(125,140);
	glVertex2i(130,160);
	glVertex2i(125,125);
	 glEnd();
glBegin(GL_POLYGON);//fin2
	glColor3f(1.0,0.0,0.9);
	glVertex2i(125,75);
	glVertex2i(120,45);
	glVertex2i(125,60);
	glVertex2i(130,45);
	glVertex2i(125,75);
	glEnd();
  glBegin(GL_POLYGON);//tail
	glColor3f(1.0,0.0,0.9);
    glVertex2i(150,100);
	glVertex2i(175,125);
	glVertex2i(175,75);
	glVertex2i(150,100);
	glEnd();
glColor3f(0.2,0.0,0.6);
	glBegin(GL_LINES);//body
	glVertex2i(165,95);
	glVertex2i(172.5,102.5);
	glEnd();
glColor3f(0.3,0.0,0.7);
	glBegin(GL_LINES);//body
	glVertex2i(162.5,100);
	glVertex2i(172.5,110);
	glEnd();
glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	glVertex2i(115,105);
	glEnd();
}
void fish2()
{
	glColor3f(0.9,0.8,0.2);
	glBegin(GL_POLYGON);//body
	glVertex2i(200,350);
	glVertex2i(225,375);
	glVertex2i(250,350);
	glVertex2i(225,325);
	 glEnd();
glColor3f(0.9,0.0,0.0);
	glBegin(GL_LINES);//body
	glVertex2i(205,355);
	glVertex2i(205,345);
	glEnd();
glColor3f(0.9,0.0,0.0);
	glBegin(GL_LINES);//body
	glVertex2i(215,365);
	glVertex2i(215,335);
	glEnd();
glColor3f(0.9,0.0,0.0);
	glBegin(GL_LINES);//body
	glVertex2i(225,375);
	glVertex2i(225,325);
	glEnd();
	glBegin(GL_POLYGON);//fins1
	glColor3f(0.9,0.0,0.0);
	glVertex2i(225,325);
	glVertex2i(205,300);
	glVertex2i(215,335);
	 glEnd();
glBegin(GL_POLYGON);//tail
	glColor3f(0.9,0.0,0.0);
	glVertex2i(200,350);
	glVertex2i(175,375);
	glVertex2i(175,325);
	glVertex2i(200,350);
	glEnd();
    glBegin(GL_POLYGON);//fin2
	glColor3f(0.9,0.0,0.0);
    glVertex2i(225,375);
	glVertex2i(205,400);
	glVertex2i(215,365);
	glEnd();
glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	glVertex2i(235,355);
	glEnd();
}

void land()
{
	glColor3f(1.0,0.6,0.0);
	glBegin(GL_POLYGON);
	glVertex2i(0,350);
	glVertex2i(50,350);
	glVertex2i(350,0);
	glVertex2i(0,0);
	glVertex2i(0,350);
	glEnd();
}

void scaleman2()
{
	glPushMatrix();
	glTranslated(-110.0,220.0,0.0);
	glScaled(0.9,0.9,0);
	man1();
	glPopMatrix();
	//glFlush();
}
void scalefish11()
{
    glPushMatrix();
glScaled(0.7,0.7,0.0);
	glTranslated(170,35,0);
	fish1();
		glTranslated(180,75,0);
	fish1();
			glTranslated(200,335,0);
	fish1();
	glTranslated(200,-65,0);
	fish1();
	glTranslated(-50,-315,0);
	fish1();
	glPopMatrix();
}
void scalefish12()
{
    glPushMatrix();
glScaled(0.7,0.7,0.0);
	glTranslated(200,30,0);
	fish2();
		glTranslated(270,-20,0);
	fish2();
		glTranslated(200,-100,0);
	fish2();
		glTranslated(70,-180,0);
	fish2();
     	glTranslated(-800,300,0);
	fish2();
	glPopMatrix();
}
void scalefish13()//last scene
{
	      glPushMatrix();
glScaled(0.5,0.6,0.0);
	glTranslated(200,80,0);
	fish1();
		glTranslated(-240,-165,0);
	fish2();
		glTranslated(100,50,0);
	fish2();
}
void man1()
{
	glColor3ub(0,0,0);
	glPushMatrix();
		glTranslatef(270,105,0);
		glutSolidTorus(1,15,100,90);
	glPopMatrix();
//fill face
	glColor3ub(255,191,128);
	glPushMatrix();
		glTranslatef(270,105,0);
		glutSolidTorus(7,7,100,90);
	glPopMatrix();
//draw nose  eyebrow
	glColor3ub(0,0,0);
	glBegin(GL_LINES);
		glVertex2i(270,107);
		glVertex2i(270,100);
 		glVertex2i(261,113);
		glVertex2i(267,113);
 		glVertex2i(273,113);
		glVertex2i(279,113);
	glEnd();
 // eyes
	glBegin(GL_POLYGON);
		glVertex2i(263,111);
		glVertex2i(265,111);
		glVertex2i(265,109);
		glVertex2i(263,109);
	glEnd();

	glBegin(GL_POLYGON);
		glVertex2i(275,111);
		glVertex2i(277,111);
		glVertex2i(277,109);
		glVertex2i(275,109);
	glEnd();
 // mouth
	glBegin(GL_POLYGON);
		glVertex2i(266,97);
		glVertex2i(270,95);
		glVertex2i(274,97);
		glVertex2i(270,95);
	glEnd();
//shirt
	 glBegin(GL_POLYGON);
		glColor3f(0.0f,0.1f,0.1f);
		glVertex2i(259,90);
		glVertex2i(281,90);
		glVertex2i(296,79);
		glVertex2i(291,71);
		glVertex2i(286,75);
		glVertex2i(286,55);
		glVertex2i(254,55);
		glVertex2i(254,75);
		glVertex2i(249,70);
		glVertex2i(244,79);
	glEnd();
//hands
	glBegin(GL_POLYGON);
		glColor3ub(255,191,128);
		glVertex2i(295,78);
		glVertex2i(305,63);
		glVertex2i(297,64);
		glVertex2i(292,72);
	glEnd();
	glBegin(GL_POLYGON);
		 glVertex2i(305,63);
		glVertex2i(286,48);
		 glVertex2i(286,55);
		 glVertex2i(297,64);
	glEnd();
	//glColor3f(0.0,0.0,0.0);
	glBegin(GL_LINES);
	glColor3f(0.0,0.0,0.0);
	glVertex2i(286,55);
	glVertex2i(340,55);
	glEnd();
	glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	//glPointSize(250.0);
	glVertex2i(340,55);
	glEnd();
	glBegin(GL_LINES);

	glVertex2i(340,55);
	glVertex2i(340,1.5);
	glEnd();
glBegin(GL_POLYGON);//body
glColor3f(0.256,1.0,0.693);
	glVertex2i(335,1);
	glVertex2i(340,-15);
	glVertex2i(345,1);
    glVertex2i(350,-25);
glVertex2i(340,-50);
glVertex2i(330,-25);
glVertex2i(335,1.5);
glEnd();
glBegin(GL_POLYGON);//back
glColor3f(0.6,0.8,0.5);
glVertex2i(340,-50);
	glVertex2i(349,-65);
	glVertex2i(332.5,-65);
    glVertex2i(340,-50);
	glEnd();
glBegin(GL_POLYGON);
glColor3f(0.6,0.8,0.5);//fin1
glVertex2i(330,-25);
	glVertex2i(325,-40);
	glVertex2i(332.5,-30);
    glVertex2i(325,-40);
	glEnd();
glBegin(GL_POLYGON);
glColor3f(0.6,0.8,0.5);//fin2
glVertex2i(350,-25);
	glVertex2i(355,-40);
	glVertex2i(347.5,-30);
    glVertex2i(350,-25);
	glEnd();
	glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	glVertex2i(338.5,-8);
	glEnd();
//hands2
	glBegin(GL_POLYGON);
glColor3ub(255,191,128);
		glVertex2i(245,78);
		glVertex2i(235,63);
		glVertex2i(243,64);
		glVertex2i(248,72);
	glEnd();
	glBegin(GL_POLYGON);
		glVertex2i(235,63);
		glVertex2i(254,48);
		glVertex2i(254,55);
		glVertex2i(243,64);
	glEnd();
 // belt
	glBegin(GL_POLYGON);
		glColor3ub(100,120,130);
		glVertex2i(286,55);
		glVertex2i(254,55);
		glVertex2i(254,50);
		glVertex2i(286,50);
	glEnd();
// collar
	glBegin(GL_POLYGON);
		glColor3ub(200,140,110);
		glVertex2i(259,90);
		glVertex2i(281,90);
		glVertex2i(276,80);
		glVertex2i(264,80);
	glEnd();
	glBegin(GL_TRIANGLES);
		glColor3ub(20,140,110);
		glVertex2i(270,87);
		glVertex2i(275,80);
		glVertex2i(265,80);
	glEnd();

// pant
	glBegin(GL_POLYGON);
		glColor3ub(10,10,10);
		glVertex2i(285,50);
		glVertex2i(254,50);
		glVertex2i(250,15);
		glVertex2i(260,15);
		glVertex2i(263,48);
		glVertex2i(280,15);
		glVertex2i(290,15);
		glEnd();
}

void water()
{
	glColor3f(0.3,0.4,1.0);
	glBegin(GL_POLYGON);
    glVertex2i(180,200);
	glVertex2i(500,200);
	glVertex2i(500,0);
	glVertex2i(350,0);
	glVertex2i(180,200);
	glEnd();
}
void wire()
{
	 glColor3f(0.0,0.0,0.0);// for food wire
		glBegin(GL_POLYGON);
			glVertex2i(375,500);
			glVertex2i(375,460);
			glVertex2i(372.5,460);
			glVertex2i(372.5,500);
			glEnd();
			glColor3f(1.0,1.0,0.0);//for food block
		glBegin(GL_POLYGON);
        glVertex2i(368,460);
          glVertex2i(368,445);
         glVertex2i(382,445);
        glVertex2i(382,460);
        glEnd();
}
void scaleman()
{
	glPushMatrix();
		glTranslated(270,105,0);
		glScaled(0.3,0.6,0);
		glTranslated(-270,-105,0);
		man();
	glPopMatrix();
}
void sky()
{
	glColor3f(1.0,1.0,1.0);
	glBegin(GL_POLYGON);
	glVertex2i(0,350);
	glVertex2i(0,500);
	glVertex2i(500,500);
	glVertex2i(500,200);
	glVertex2i(180,200);
    glVertex2i(50,350);
	glVertex2i(0,350);
	glEnd();
}
void sea()
{
	//glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(0.3,0.4,1.0);
	glBegin(GL_POLYGON);//body
	glVertex2i(0,500);
	glVertex2i(500,500);
	glVertex2i(500,0);
	glVertex2i(0,0);
    glVertex2i(0,500);
	glEnd();
}
void man()
{
	glColor3ub(0,0,0);
	glPushMatrix();
		glTranslatef(270,105,0);
		glutSolidTorus(1,15,100,90);

	glPopMatrix();
//fill face
	glColor3ub(255,191,128);
	glPushMatrix();
		glTranslatef(270,105,0);
		glutSolidTorus(7,7,100,90);
	glPopMatrix();
//draw nose  eyebrow
	glColor3ub(0,0,0);
	glBegin(GL_LINES);
		glVertex2i(270,107);
		glVertex2i(270,100);
 		glVertex2i(261,113);
		glVertex2i(267,113);
 		glVertex2i(273,113);
		glVertex2i(279,113);
	glEnd();
 // eyes
	glBegin(GL_POLYGON);
		glVertex2i(263,111);
		glVertex2i(265,111);
		glVertex2i(265,109);
		glVertex2i(263,109);
	glEnd();

	glBegin(GL_POLYGON);
		glVertex2i(275,111);
		glVertex2i(277,111);
		glVertex2i(277,109);
		glVertex2i(275,109);
	glEnd();
 // mouth
	glBegin(GL_POLYGON);
		glVertex2i(266,97);
		glVertex2i(270,95);
		glVertex2i(274,97);
		glVertex2i(270,95);
	glEnd();
//shirt
	 glBegin(GL_POLYGON);
		glColor3f(0.0f,0.1f,0.1f);
		glVertex2i(259,90);
		glVertex2i(281,90);
		glVertex2i(296,79);
		glVertex2i(291,71);
		glVertex2i(286,75);
		glVertex2i(286,55);
		glVertex2i(254,55);
		glVertex2i(254,75);
		glVertex2i(249,70);
		glVertex2i(244,79);
	glEnd();
//hands
	glBegin(GL_POLYGON);
		glColor3ub(255,191,128);
		glVertex2i(295,78);
		glVertex2i(305,63);
		glVertex2i(297,64);
		glVertex2i(292,72);
	glEnd();
	glBegin(GL_POLYGON);
		 glVertex2i(305,63);
		glVertex2i(286,48);
		 glVertex2i(286,55);
		 glVertex2i(297,64);
	glEnd();
	//glColor3f(0.0,0.0,0.0);
	glBegin(GL_LINES);
	glColor3f(0.0,0.0,0.0);

	glVertex2i(286,55);
	glVertex2i(340,55);
	glEnd();
	glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	//glPointSize(250.0);
	glVertex2i(340,55);
	glEnd();
	glBegin(GL_LINES);

	glVertex2i(340,55);
	glVertex2i(340,1);
	glVertex2i(340,1);
	glVertex2i(333,1);
	glVertex2i(333,1);
	glVertex2i(333,-8);
    glVertex2i(333,-8);
    glVertex2i(340,-8);
    glVertex2i(340,-8);
    glVertex2i(340,-4);
   glVertex2i(340,-4);
   glVertex2i(337,-4);
	glEnd();
//hands2
	glBegin(GL_POLYGON);
glColor3ub(255,191,128);
		glVertex2i(245,78);
		glVertex2i(235,63);
		glVertex2i(243,64);
		glVertex2i(248,72);
	glEnd();
	glBegin(GL_POLYGON);
		glVertex2i(235,63);
		glVertex2i(254,48);
		glVertex2i(254,55);
		glVertex2i(243,64);
	glEnd();

 // belt
	glBegin(GL_POLYGON);
		glColor3ub(100,120,130);
		glVertex2i(286,55);
		glVertex2i(254,55);
		glVertex2i(254,50);
		glVertex2i(286,50);
	glEnd();
// collar
	glBegin(GL_POLYGON);
		glColor3ub(200,140,110);
		glVertex2i(259,90);
		glVertex2i(281,90);
		glVertex2i(276,80);
		glVertex2i(264,80);
	glEnd();
	glBegin(GL_TRIANGLES);
		glColor3ub(20,140,110);
		glVertex2i(270,87);
		glVertex2i(275,80);
		glVertex2i(265,80);
	glEnd();

// pant
	glBegin(GL_POLYGON);
		glColor3ub(10,10,10);
		glVertex2i(285,50);
		glVertex2i(254,50);
		glVertex2i(250,15);
		glVertex2i(260,15);
		glVertex2i(263,48);
		glVertex2i(280,15);
		glVertex2i(290,15);
	glEnd();
}
void scaleman1()
{
	glPushMatrix();
	glTranslated(-250.0,200.0,0.0);
	glScaled(0.9,0.9,0);
	man();
	glPopMatrix();
glFlush();
}
void scalefishfood()
{
  glPushMatrix();
glScaled(0.6,0.5,0.0);
	glTranslated(250,515,0);
	foodeatingfish();
	glPopMatrix();
}
void foodeatingfish()
{
glColor3f(0.256,1.0,0.693);//for food eating fish body
glBegin(GL_POLYGON);
glVertex2i(370,375);
glVertex2i(370,330.5);
glVertex2i(330,330.5);
glVertex2i(340,390);
glVertex2i(360.5,390);
glVertex2i(355,370);
glVertex2i(370,375);
glEnd();
glColor3f(0.6,0.8,0.5);//right fin
glBegin(GL_POLYGON);
glVertex2i(370,335.5);
glVertex2i(365,300);
glVertex2i(360.5,335.5);
glEnd();
glColor3f(0.6,0.8,0.5);//left fin
glBegin(GL_POLYGON);
glVertex2i(345,390);
glVertex2i(325,400);
glVertex2i(340,380);
glEnd();
glColor3f(0.6,0.8,0.5);//tail
glBegin(GL_POLYGON);
glVertex2i(335,330.5);
glVertex2i(335.5,300);
glVertex2i(315.5,350);
glVertex2i(335,330.5);
glEnd();
glBegin(GL_POINTS);
	glColor3f(0.0,0.0,0.0);
	glVertex2i(360,370);
	glEnd();
}
void display5()
{
	 glClear(GL_COLOR_BUFFER_BIT);
	 glClearColor(1.0,1.0,1.0,1.0);
	 sky();
	land();
	water();
	scaleman2();
	scalefish13();
	glFlush();
}
	void display4(void)
{
     x=0.0;y=10.0;
	    glClear(GL_COLOR_BUFFER_BIT);
     glClearColor(0.0,0.5,0.9,0.0);
	for( int i=0;i<=5800;i++)
	{
		{
			glClear(GL_COLOR_BUFFER_BIT);
			wire();
			scalefishfood();
		glPushMatrix();
		glPushMatrix();
        glPushMatrix();
		glPushMatrix();
		glTranslatef(x,0.0,0.0);
		scalefish11();
		x=x-0.3;
		glPopMatrix();
		glPopMatrix();
           glPopMatrix();
		glPopMatrix();
		glPushMatrix();
		glPushMatrix();
         glPushMatrix();
		glPushMatrix();
		glTranslatef(y,0.0,0.0);
		y=y+0.3;
		scalefish12();
		glPopMatrix();
        glPopMatrix();
		glPopMatrix();
		glPopMatrix();
		glFlush();
		}
	if(x<-675)
{	x=300;
}
if(y>350)
{y=-675;}

		glFlush();
	}
glClear(GL_COLOR_BUFFER_BIT);
	     wire();
		 scalefishfood();
		 scalefish11();
         scalefish12();
	glFlush();
}

void display3(void)
{
	x=0.0,y=10.0;
    glClear(GL_COLOR_BUFFER_BIT);
    glClearColor(0.0,0.5,0.9,0.0);
    wire();
	for( int i=0;i<4000;i++)
	{
		{
            glClear(GL_COLOR_BUFFER_BIT);
            wire();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();

            glTranslatef(x,0.0,0.0);
            scalefish11();
            x=x-0.3;
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glTranslatef(y,0.0,0.0);
            y=y+0.3;
            scalefish12();
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glFlush();
        }
        if(x<-675)
	        x=300;

        if(y>350)
            y=-675;
	}
	glClear(GL_COLOR_BUFFER_BIT);
    wire();
    scalefish11();
    scalefish12();
    glFlush();
}
void display1(void)
{
	 glClear(GL_COLOR_BUFFER_BIT);
	  for( int i=0;i<=5000;i++)
	{
		{
			glClear(GL_COLOR_BUFFER_BIT);
            sea();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glTranslatef(x,0.0,0.0);
            scalefish11();
            x=x-0.4;
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();

            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glPushMatrix();
            glTranslatef(y,0.0,0.0);
            scalefish12();
            y=y+0.3;
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glPopMatrix();
            glFlush();
		}
		if(x<-675)
            x=300;

        if(y>350)
            y=-675;
	}
    glClear(GL_COLOR_BUFFER_BIT);
    sea();
    scalefish11();
    scalefish12();
	glFlush();
}
void display2(void)
{
	for( int i=0;i<700;i++)
	{
		glClear(GL_COLOR_BUFFER_BIT);
		sky();
		land();
		water();
		glPushMatrix();
        glTranslatef(x,0.0,0.0);
        scaleman1();
        x=x+0.2;
        glPopMatrix();
        glFlush();
    }
    x=0;
	glFlush();
}
void display7(void)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glBegin(GL_POLYGON);
	glColor3f(0.9,0.456,0.5);
	glVertex2i(0,0);
	glVertex2i(0,500);
	glVertex2i(500,500);
	glVertex2i(500,0);
	glEnd();
    glColor3f(1.0,1.0,0.0);
	glRasterPos2i(175,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'F');
	glRasterPos2i(200,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
	glRasterPos2i(225,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
	glRasterPos2i(250,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
	glRasterPos2i(275,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
	glRasterPos2i(300,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
	glRasterPos2i(325,350);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'G');
	glEnd();
	glColor3f(0.0,0.0,1.0);
     glRasterPos2i(73,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'K');
	glRasterPos2i(78,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
	glRasterPos2i(85,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
	glRasterPos2i(92,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'T');
	glRasterPos2i(97,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
	glRasterPos2i(104,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'I');
	glRasterPos2i(108,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'K');
   glRasterPos2i(115,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,' ');
    glRasterPos2i(121,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
	glRasterPos2i(127,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
	glRasterPos2i(132,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'J');
	glEnd();
    glColor3f(0.0,0.0,1.0);
     glRasterPos2i(348,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'J');
	glRasterPos2i(353,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'O');
	glRasterPos2i(360,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'H');
	glRasterPos2i(365,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
	glRasterPos2i(371,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
	glRasterPos2i(376,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'O');
	glRasterPos2i(382,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
	glRasterPos2i(386,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,' ');
    glRasterPos2i(392,250);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'F');
 	 glRasterPos2i(398,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'E');
 	 glRasterPos2i(403,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'R');
 	glRasterPos2i(410,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
 	glRasterPos2i(415,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'A');
 	glRasterPos2i(421,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'N');
 	glRasterPos2i(427,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'D');
 	glRasterPos2i(433,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'E');
 	glRasterPos2i(440,250);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
 	glEnd();
   glColor3f(0.0,0.5,0.0);
   glRasterPos2i(75,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
	glRasterPos2i(80,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
	glRasterPos2i(85,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'B');
	glRasterPos2i(92.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
    glRasterPos2i(97.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'8');
     glRasterPos2i(102,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'C');
	glRasterPos2i(108,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
	glRasterPos2i(112,225);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'0');
   glRasterPos2i(117.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'3');
   glRasterPos2i(122.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'6');
   glEnd();
  glColor3f(0.0,0.5,0.0);
	glRasterPos2i(350,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
	glRasterPos2i(355,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
	glRasterPos2i(360,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'B');
	glRasterPos2i(367.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'1');
	glRasterPos2i(372.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'8');
	glRasterPos2i(378.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'C');
	glRasterPos2i(384,225);
 	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'S');
   glRasterPos2i(388,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'0');
    glRasterPos2i(392.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'3');
	glRasterPos2i(397.5,225);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,'2');
	glRasterPos2i(402.5,225);
	glEnd();
    glFlush();
}

void display(void)
{
	static bool once = [](){
        display7();
        return true;
	}();
    glFlush();
}
int main(int argc,char **argv)
{
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
	glutInitWindowSize(1350,1350);
    glutInitWindowPosition(0,0);
	glutCreateWindow("Fishing");
    int sub1 = glutCreateMenu(GoMenu);
    glutAddMenuEntry("Fishes inside water",1);
	glutAddMenuEntry("To see Fisherman",2);
	glutAddMenuEntry("fishing",3);
	glutAddMenuEntry("Catched fish",4);
	glutAddMenuEntry("Fisherman with fishes", 5);
	glutCreateMenu(GoMenu);
	glutAddSubMenu("Select scenes", sub1);
	glutAddMenuEntry("Exit", 6);
	glutAttachMenu(GLUT_RIGHT_BUTTON);
	glutDisplayFunc(display);
	init();
    glutMainLoop();
}

void GoMenu(int value){
    switch(value){

        case 1: display1(); break;
        case 2: display2(); break;
        case 3: display3(); break;
        case 4: display4(); break;
        case 5: display5(); break;
        case 6: exit(0); break;
    }

    glutPostRedisplay();
}


What I have tried:

i have given the , i tried changing it but getting some errors please help me find solution
like if i press right click button it will show options but i need when i press some key in keybord it must work
Posted
Updated 5-Aug-21 13:40pm
Comments
Richard Deeming 5-Aug-21 4:44am    
If you want someone to help you fix errors in your code, then you need to provide the full details of the errors.

Click the green "Improve question" link and edit your question. Remove any code which is not related to the question, and add the full details of the errors you are getting. Remember to indicate which line of code the errors relate to.

1 solution

I had no Idea what freeglut is doing, but i used a freeglut_staticd.lib and asked the
Debugger what is going on when pressing a Button.
The window procedure for handling Win32 events in freeglut is a callback funtion fgPlatformWindowProc() defined in fg_main_mswin.c. If you press a Button a WM_KEYDOWN Message is handled in the callback und lRet contains the Value. In lRet the return value is 1 and wparam is 65.

After verifying that button messages are being processed, a Google query with "glut handle WM_KEYDOWN" shows the answer.

To handle a Button Message you can insert glutKeyboardFunc() before glutMainLoop()

C++
glutKeyboardFunc(keyDown);
// glutKeyboardUpFunc(keyUp);

void keyDown(unsigned char key, int x, int y)
{
  printf("keydown %u\n", key);
}

PS: Your Code is C-Code, not C++ Code.
 
Share this answer
 

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900