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Flexible Particle System - Tools Optimization

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16 Sep 2014CPOL6 min read 6.6K   4  
In this post, I will test several compiler options and switches that could make the particle system run faster.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Software Developer
Poland Poland
Software developer interested in creating great code and passionate about teaching.

Author of C++17 In Detail - a book that will teach you the latest features of C++17!

I have around 11 years of professional experience in C++/Windows/Visual Studio programming. Plus other technologies like: OpenGL, game development, performance optimization.

In 2018 I was awarded by Microsoft as MVP, Developer Technologies.

If you like my articles please subscribe to my weekly C++ blog or just visit www.bfilipek.com.

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