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Change of Basis for Rotations and Vectors

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3 Sep 2014Apache4 min read 16.4K   474   6  
This code transforms rotations and vectors between reference frames such as Unreal, 3d Studio Max, etc.

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This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0


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Software Developer (Senior)
United States United States
I have been a professional software developer for 25 years with 10 years in the game industry and 10 years in simulation and training.

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