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Game Optimization for Ultrabook™ Devices

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16 Oct 2014CPOL24 min read 7.9K   2  
In this article you will learn how to improve the speed of your 3D game and understand what to look out for when porting your application to Ultrabook systems.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
President The Game Creators
United Kingdom United Kingdom
Born in the sleepy town of Wigan, discovered his first line of code at age 7, first computer at age 9 and first development team at age 12. Years later, he's having to discover them all over again to keep up with technology.

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