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Finding performance bottlenecks in Android games and apps using Intel GPA

22 Nov 2013CPOL9 min read 19.4K   2  
This article will cover the process of debugging and evaluating Android based games and apps for performance hotspots using Intel’s Graphics Performance Analyzers.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Junior) PLAYIR.com
United Kingdom United Kingdom
7 years console games dev.
3 years mobile r&d.
Now working on a real-time design and development tools for the creation of 3D games and apps across mobile and web platforms. (http://playir.com)

Development history
Brian Lara International Cricket 2005 (Codemasters) - PS2/XBox
World Championship Rugby 2005 (Acclaim) - PS2/XBox/PC
50 Cent Blood on the Sand (Activision) - PS3/Xbox 360
F1 2010 (Codemasters) - PS3/Xbox 360/PC
iGrapher (Software is Poetry) - Web/iOS/Android
Stock Market Hero (Software is Poetry) - iOS
Nah Bruv Shisha Sim (Software is Poetry) - iOS
Lambi Islands (France Telecom) - iOS
Female Mosque Finder (Faith Matters) - iOS
Music Gym (Software is Poetry) - iOS
Freedom Square (Software is Poetry) - iOS
FacePlayer (Software is Poetry) - iOS/Android/PC
MyndPlayer (MyndPlay) - iOS
Quran Project (QuranProject.org) - Android
Phone Wars (PLAYIR) - Web/iOS/Android/WP8/PC
Food Fighters (PLAYIR) - Web/iOS/Android/WP8/PC
Tank Legends (PLAYIR) - Web/iOS/Android/WP8
World of Fighters (PLAYIR) - Web/iOS/Android/WP8

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