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Use oneAPI to Make Your C++ Application GPU Aware

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10 Nov 2020CPOL11 min read
Accelerate a C++ article with GPU support using Intel's oneAPI
In this article, we'll write a small program using oneAPI and DPC++ from scratch and subsequently deploy and run our program on hardware in the DevCloud.


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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Written By
Technical Lead WB Games
United States United States
Jeremy is a Principal Engineer at WB Games. He's worked throughout the game engine tech stack, touching everything from rendering and animation, to gameplay scripting and virtual machines, to netcode and server code. He's most passionate about the boundary between applied mathematics and computer science, and you'll often find him puzzling over one or the other in roughly equal parts. When he's not coding, Jeremy is probably spending time with his wife and dog, climbing, enjoying a chess game, or some combination of the above.

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