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HoloLens Development using Visual Studio 2015 and Unity HoloLens Technical Preview

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6 Jan 2017CPOL16 min read 14.8K   5  
This post is a tutorial that is complimentary to the session I did, demonstrating the steps of how a simple holographic application can be built and deployed in the HoloLens emulator.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Technical Lead Exilesoft
Sri Lanka Sri Lanka
Mark is a Technical Lead at Exilesoft, whose passion lies in coding, mentoring, and fueling technical innovation. In the past, he has worked as a developer for a product engineering company, an ERP/Technical Consultant in a Fortune 500 conglomerate, and also as a senior engineer for a startup in the manufacturing and design space. His current areas of research revolve around Enterprise Architecture, Big Data, NoSQL Technology, and Machine Learning.

In his spare time, Mark experiments with (computer) game design/development, operating system internals, and compiler design. He also discusses and blogs about various topics surrounding software development, computer science, game programming, and mathematics, which can be read at markfaction.wordpress.com. Feel free to email or message him anytime and strike up a conversation.

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