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Implementing Dynamic Resources with Direct3D12

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23 Nov 2017CPOL7 min read 25.2K   226   20  
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Being a 3D graphics enthusiast for many years, I have worked on various rendering technologies including deformable terrain, physically-based water, shadows, volumetric and post-processing effects and other. I run Diligent Graphics as a place where I can experiment, learn new technologies, try new algorithms and share my ideas.

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