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Unity Configuration Tips: Memory, Audio, and Textures

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31 Jul 2015CPOL3 min read 8.6K   3  
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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