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by Adrian Pirvu
Basic principles in designing User Interface (UI / UX)
by Garret Romaine
Dr. Daria Loi,came up with a new testing methodology she calls “10x10,” which limits the user population to 10 test subjects and restricts the testing cycle to 10 weeks.
by Keith Temple
How to take advantage of Intel® Developer Zone program resources to design, build, test, and market your application.
by Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.

Latest Articles

by Adrian Pirvu
Basic principles in designing User Interface (UI / UX)
by Dave “DWC” Curry
How to wire up drag+drop events through multiple objects.
by Peter_Lavelle
In this article, I’ll describe some design strategies to provide a better user-experience while accommodating for potential network connectivity problems.
by Android on Intel
Recently, Intel UX Innovation Manager Dr. Daria Loi and her team conducted a study to determine how technology users around the world feel about their computing devices. This article discusses the study’s findings in detail and suggests numerous opportunities for developers to create software that c

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UX 

16 Oct 2014 by Garret Romaine
Dr. Daria Loi,came up with a new testing methodology she calls “10x10,” which limits the user population to 10 test subjects and restricts the testing cycle to 10 weeks.
17 Mar 2014 by Keith Temple
How to take advantage of Intel® Developer Zone program resources to design, build, test, and market your application.
28 May 2014 by Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.
16 Oct 2014 by Jerry Baugh
Learn cutting edge UX from our world-class, featured expert, Luke Wroblewski and unlock the incredible capabilities, opportunities and user experiences that 2 in 1 devices can deliver.
12 Sep 2014 by Garret Romaine
Intel UX Team Adds Heuristic Analysis to Expanding Toolkit
18 Mar 2015 by Intel
This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination.
14 Jan 2016 by Android on Intel
Recently, Intel UX Innovation Manager Dr. Daria Loi and her team conducted a study to determine how technology users around the world feel about their computing devices. This article discusses the study’s findings in detail and suggests numerous opportunities for developers to create software that c
7 Mar 2016 by Peter_Lavelle
In this article, I’ll describe some design strategies to provide a better user-experience while accommodating for potential network connectivity problems.
22 Apr 2015 by Jitendra_Jain04
Responsive web design is an approach to web design which focuses on rich user experience and provides optimal usability to users for viewing websites.