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I'm using VS 2012 update 4 and MonoGame 3.3.

My game compiles, builds and runs on the emulators in debug mode. When I switch the compiler configuration to Release for Any CPU, I get error messages 'The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
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Unfortunately the WP8 version of MonoGame doesn't support "Any CPU", so you have to switch back and forth between x86 (for running in the
emulator) and ARM (for running on a real device, and for publishing to the store).

Also found this link

http://forum.unity3d.com/threads/solved-store-test-kit-error.261000/[^]

Unfortunate, but it looks like I just need to skip over the automated tests. This seems a little strange since this stuff worked just fine under VS Express for WP7.
 
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