I think you have to look at who is going to be playing your games, the "modal users," as to whether it's performance is slower/slow/regular/fast/faster: the kind of hardware (particularly GPU if your games are graphic intensive, do 3-d rendering, etc.) the user has is may make a lot of difference.
And, if you use a "game-engine" of some kind in C#, the extent to which it takes full advantage of the GPU comes into play.
So, if your game places a huge load on CPU/GPU, your users' "average" hardware
may become a limiting factor.
But, it's certainly a whole new "ball-game" for high-performance graphic-rich apps using the HMTL5 stack compared to what was possible in the browser just a few years ago.
Did you see this web-app mentioned on CodeProject recently: [
^] ?
That's done with OpenGL and the HMTL/JavaScript stack, and I find that pretty mind-blowing.