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Can someone tell me what are the required libraries and headers to follow the code examples in the book "OpenGL Superbible 6th edition" ?
It just says these are the codes and these are the outputs..
I couldnt find anything that says you must install these things before following the examples.

First I had to search for "sb6.f" and now my compiler says Im missing "GL/glwf.h"
What would I missing in future ? "ufo.h" ?

I installed the "glwf".
But it doesnt contain a header named "glwf.h"..

Thanks in advance !
Posted

I would suggest that if you are having problems with a book (or the code associated with it) then the best place to start is with the author or publisher. Either you have missing something that is in the book, or there is something that needs to be added: in which case they will have had teh same question several times already.

Try the associated website: http://www.openglsuperbible.com/[^] and see if you can find anything starting there.
 
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M­­ar­­­­k 28-Aug-14 8:19am    
No.. I couldn't find anything
hi,
You can try the tutorials given here[^]
These tutorials provide step by step guidance for setting up the libraries and gives introduction to some basic OpenGl APIs.
I tried them and they work fine.
Tutorial 1 tells the basic setup to be done with VS2010 so it would be good not to skip it.

enjoy coding !!
 
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M­­ar­­­­k 28-Aug-14 10:03am    
well.. thanks.. Ill give it a try..

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