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Here is a strange thought I got regarding my project.

I am supposed to model different gestures in XNA framework witkout using animated fbx files, meaning coding the animations.

I loaded the 3D fbx model in xna framework, I am able to mode rotate and translate the entire model as such.

But my target is to animate different parts of 3D character.

I did lot of research in forums and found out some clues how to do it.

But my final conclusion is whether i can combine the animation class in WPF in XNA framework to animate individual bones.

If anyone had done this pls guide me through this process.

By the way I created model on my own in blender and displayed it.
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