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I'm working on a simulator that models very complex interactions between many objects, and I mean millions.

I've used XNA because of the useful things that it lets me do easily, especially with the rendering.

My problem is that I'm running into OutOfMemoryExceptions after only a few seconds of simulation. I quickly realized that my program is only running in 32-bit mode, so I only get a few GBs of my somewhat larger amount of RAM.

How can I run an XNA game in 64-bit mode?

[Re-post from http://stackoverflow.com/questions/13485435/compiling-xna-to-64-bit[^] — SA]
Posted
Updated 26-Sep-13 21:22pm
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Sergey Alexandrovich Kryukov 27-Sep-13 3:23am    
I already answered this question before, and some other people did. Please, don't re-post. Better comment on existing answers, explain what else do you want.
—SA
The Link of Stack Overflow (Compiling XNA to 64-bit[^]) also has an accepted solution.

1 solution

Compile the project to the "Any CPU" platform.

—SA
 
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