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General description of offence Demerit points Demerit points

Exceeding the speed limit fixed by not more than 10
km/h = 10 demerit points


Exceeding the speed limit by more than 10km/h but
not more than 20 km/h = 20 demerit points


Exceeding the speed limit by more than 20km/h but
not more than 30 km/h = 35 demerit points


Exceeding the speed limit by more than 30km/h but
not more than 35 km/h = 40 demeritpoint


Exceeding the speed limit by more than 35km/h = 50 demerit point

What I have tried:

Java
** Represents a driver in New Zealand*/
public class Driver{

   private String name;
   private double demeritPoints = 0;
   private final int MAX_DEMERIT = 100;
   private boolean banned;
   
   /** Takes a String to initialise the name data field
      @param n this driver's name
   */
   public Driver(String n){
      name = n;
   }

   /** Takes two doubles representing the speed limit and the speed this driver was going. 
    It adjusts their demerit points total accordingly and then determines if they are banned
    @Fred speedLimit the speed limit in place as they are pulled over
    @Fred clockedSpeed the speed at which they have been clocked
   */
   public void pulledOverSpeeding(double speedLimit, double clockedSpeed){  
      // code goes here
      double overSpeedLimit = clockedSpeed - speedLimit;
      if (overSpeedLimit <=10) {
         demeritPoints +=10;  
      } else if ( overSpeedLimit <=20){
         demeritPoints +=demeritPoints;
      } else if ( overSpeedLimit <= 30){
         demeritPoints+=demeritPoints;
      } else if ( overSpeedLimit <= 35){
         demeritPoints+=demeritPoints;
      } else if (overSpeedLimit > 35){
         demeritPoints +=demeritPoints;
      }
      setDemeritPoints(demeritPoints);
      System.out.println(demeritPoints);
   }
   
   public void setDemeritPoints(double newDemeritPoints){
      demeritPoints = demeritPoints + newDemeritPoints;
   }
   
   public boolean getBanned (){
      if(demeritPoints >= MAX_DEMERIT){
         return true;
      }else{
         return false;
      }
   }
 
   
   /**Displays the driver's details.*/
   public void displayDriverDetails(){
      System.out.println("Name: " + name);
      System.out.println("Current demerit points: " + demeritPoints);
      System.out.print(name + " is currently "); 
      banned = getBanned();
      if(banned){
         System.out.print("not "); 
      } 
      System.out.println("allowed to drive.");
   }
   
  }



Application 

/** A class responsible for penalising Drivers for speeding*/

public class TrafficCop{
	public static void main (String[] args){
		Driver d1 = new Driver("Fred");

		// display the details of d1

      d1.displayDriverDetails();
      
	   // Fred is pulled over doing 82 kph in a 50kph zone – call the appropriate method

      d1.pulledOverSpeeding(50,82);
      
      // Fred is pulled over doing 108 kph in a 100kph zone – call the appropriate method

      d1.pulledOverSpeeding(100,108);

      // Fred is pulled over doing 102kph in a 80kph zone – call the appropriate method

      d1.pulledOverSpeeding(80,102);

		// display d1's details again

      d1.displayDriverDetails();
	}
}
Posted
Updated 13-Dec-22 23:45pm
v2
Comments
[no name] 14-Dec-22 5:19am    
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Compiling does not mean your code is right! :laugh:
Think of the development process as writing an email: compiling successfully means that you wrote the email in the right language - English, rather than German for example - not that the email contained the message you wanted to send.

So now you enter the second stage of development (in reality it's the fourth or fifth, but you'll come to the earlier stages later): Testing and Debugging.

Start by looking at what it does do, and how that differs from what you wanted. This is important, because it give you information as to why it's doing it. For example, if a program is intended to let the user enter a number and it doubles it and prints the answer, then if the input / output was like this:
Input   Expected output    Actual output
  1            2                 1
  2            4                 4
  3            6                 9
  4            8                16
Then it's fairly obvious that the problem is with the bit which doubles it - it's not adding itself to itself, or multiplying it by 2, it's multiplying it by itself and returning the square of the input.
So with that, you can look at the code and it's obvious that it's somewhere here:
C#
private int Double(int value)
   {
   return value * value;
   }

Once you have an idea what might be going wrong, start using the debugger to find out why. Put a breakpoint on the first line of the method, and run your app. When it reaches the breakpoint, the debugger will stop, and hand control over to you. You can now run your code line-by-line (called "single stepping") and look at (or even change) variable contents as necessary (heck, you can even change the code and try again if you need to).
Think about what each line in the code should do before you execute it, and compare that to what it actually did when you use the "Step over" button to execute each line in turn. Did it do what you expect? If so, move on to the next line.
If not, why not? How does it differ?
Hopefully, that should help you locate which part of that code has a problem, and what the problem is.
This is a skill, and it's one which is well worth developing as it helps you in the real world as well as in development. And like all skills, it only improves by use!
 
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Your demerit settings are incorrect, you have:
C++
if (overSpeedLimit <=10) {
   demeritPoints +=10;
} else if ( overSpeedLimit <=20){
   demeritPoints +=demeritPoints;
} else if ( overSpeedLimit <= 30){
   demeritPoints+=demeritPoints;
} else if ( overSpeedLimit <= 35){
   demeritPoints+=demeritPoints;
} else if (overSpeedLimit > 35){
   demeritPoints +=demeritPoints;
}

Which means that if the speed is greater than 10 over, the result will be a random value. You need to set the actual values rather than adding the existing value to itself:
C++
if (overSpeedLimit <=10) {
   demeritPoints += 10;
} else if ( overSpeedLimit <=20){
   demeritPoints += 20;
} else if ( overSpeedLimit <= 30){
   demeritPoints += 35;
} else if ( overSpeedLimit <= 35){
   demeritPoints += 40;
} else {
   demeritPoints += 50; // anything over 35
}

Which is essentially the same I answer I gave you three days ago at How to calculate demerit points with speedlimit and clockspeed using if/else statements[^].
 
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Change from
Quote:
public void pulledOverSpeeding(double speedLimit, double clockedSpeed){
// code goes here
double overSpeedLimit = clockedSpeed - speedLimit;
if (overSpeedLimit <=10) {
demeritPoints +=10;
} else if ( overSpeedLimit <=20){
demeritPoints +=demeritPoints;
} else if ( overSpeedLimit <= 30){
demeritPoints+=demeritPoints;
} else if ( overSpeedLimit <= 35){
demeritPoints+=demeritPoints;
} else if (overSpeedLimit > 35){
demeritPoints +=demeritPoints;
}
setDemeritPoints(demeritPoints);
System.out.println(demeritPoints);
}

public void setDemeritPoints(double newDemeritPoints){
demeritPoints = demeritPoints + newDemeritPoints;
}
To
Java
public void pulledOverSpeeding(double speedLimit, double clockedSpeed){
   // code goes here
   double overSpeedLimit = clockedSpeed - speedLimit;
   if (overSpeedLimit <=10) {
      demeritPoints +=10;
   } else if ( overSpeedLimit <=20){
      demeritPoints += 20;
   } else if ( overSpeedLimit <= 30){
      demeritPoints += 35;
   } else if ( overSpeedLimit <= 35){
      demeritPoints += 40;
   } else {
      demeritPoints += 50;
   }
   System.out.println(demeritPoints);
}
 
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