private void Button_Click(object sender, RoutedEventArgs e) { if ( plus.IsChecked.Value == true && low.IsChecked.Value == true) { game lvl = new game(); lvl.Show(); this.Close(); }
public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { game lvl = new game(); lvl.Show(); this.Close(); } if ( plus.IsChecked.Value == true && high.IsChecked.Value == true) { game lvl = new game(); lvl.Show(); this.Close(); } ...
class Vlastnosti { public enum Operation { pluslow, plushigh, } public static class Class1 { static Class1() { } } } }
Class1
var
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