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This is my Calculator Code it only get Operator and perform operation on second number.Please help me how can i solve this problem

What I have tried:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;

namespace CALCULATOR_2
{
    public partial class MainPage : ContentPage
    {
        
        string Input = string.Empty;
        string Operand1 = string.Empty;
        string Operand2 = string.Empty;
        string Operator;
        double result = 0.0;
        public MainPage()
        {
            InitializeComponent();
            
        }
        //string Operand1 = "";
        bool isoperatorselected=false; 
        private void Button_Clicked(object sender, EventArgs e)
        {
            var Button =  (Button) sender;
            string Input = Button.Text;
            if (isoperatorselected)
            {
                Operand1 = Operand1 + Input;
                resultText.Text = Operand1;
            }
           else
            {
                Operand2 =  Input;
               resultText.Text = Operand2;
          }
        }
        private void Operator_Clicked(object sender, EventArgs e)
        {
            var Button = (Button)sender;
            string Input = Button.Text;
            isoperatorselected = true;
            if ("+"==Input)
            {
                Operator = "+";
            }
            else if ("-"==Input)
            {
                Operator = "-";
            }
            else if ("*"==Input)
            {
                Operator = "*";
            }
            else if ("/"==Input)
            {
                Operator = "/";
            }
        }
        private void Clear_Clicked(object sender, EventArgs e)
        {
            this.resultText.Text = "";
            this.Input = string.Empty;
            this.Operand1 = string.Empty;
            this.Operand2 = string.Empty;

        }
        private void Equal_Clicked(object sender, EventArgs e)
        {
            Operand2 = Input;
            double FirstNumber;
            double SecondNumber;
            double.TryParse(Operand1, out FirstNumber);
            double.TryParse(Operand1, out SecondNumber);

            if (Operator=="+")
            {
                result = FirstNumber + SecondNumber;
                resultText.Text = result.ToString();
            }
            else if(Operator=="-")
            {
                result = FirstNumber - SecondNumber;
                resultText.Text = result.ToString();
            }
            else if(Operator=="*")
            {
                result = FirstNumber * SecondNumber;
                resultText.Text = result.ToString();
            }
            else if(Operator=="/")
            {
                if(SecondNumber!=0)
                {
                    result = FirstNumber / SecondNumber;
                    resultText.Text = result.ToString();
                }
            }
        }
    }
}
Posted
Updated 20-Apr-21 22:55pm

1 solution

I suspect it's this bit:
Operand2 =  Input;
Which you do twice, but for the first operand you do this:
Operand1 = Operand1 + Input;
which would make more sense for both of them.

But your error description is very vague, and I can't be sure what problem with that code you are seeing - I see quite a few, but you're a beginner, so most of them are kinda excusable "why on earth are you doing it like that?" moments.

Start by debugging your code - you have a tool available to you which will help you find out what is going on: the debugger. If you don't know how to use it then a quick Google for "Visual Studio debugger" should give you the info you need.

Put a breakpoint on the first line in the function, and run your code through the debugger. Then look at your code, and at your data and work out what should happen manually. Then single step each line checking that what you expected to happen is exactly what did. When it isn't, that's when you have a problem, and you can back-track (or run it again and look more closely) to find out why.

Sorry, but we can't do that for you - time for you to learn a new (and very, very useful) skill: debugging!
 
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