using System; using UnityEngine; using UnityEngine.UI; namespace UnityStandardAssets.Utility { [RequireComponent(typeof (Text.))] public class FPSCounter : MonoBehaviour { const float fpsMeasurePeriod = 0.5f; private int m_FpsAccumulator = 0; private float m_FpsNextPeriod = 0; private int m_CurrentFps; const string display = "{0} FPS"; private void Start() { m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; m_GuiText.text = GetComponent<Text>(); } private void Update() { // measure average frames per second m_FpsAccumulator++; if (Time.realtimeSinceStartup > m_FpsNextPeriod) { m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod); m_FpsAccumulator = 0; m_FpsNextPeriod += fpsMeasurePeriod; m_GuiText.text = string.Format(display, m_CurrentFps); } } } }
so im pretty new to unity so bear with me please. I downloaded this assets pack from the unity store and created my scene i am getting this error though and have no idea how to fix it. i have spent hours online trying to figure it out but everything i am trying is not working so i would really greatly appreciate some help. thank you so much! I keep on getting this error : Assets/EgyptAssetPack/Standard Assets/Utility/FPSCounter.cs(8,36): error CS1001: Identifier expected
[RequireComponent(typeof (Text.))]
[RequireComponent(typeof (Text))]
var
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