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Hey guys, I am quite new to Computer Graphics. I have implemented an algorithm which triangulates a set of coordinates and outputs the triplets which should be connected to represent the 3D model of the object. I want to visualize how those points look when put in graphics. I implemented my algorithm using C++ on Microsoft Visual Studio. I have SDK, Directx 9 installed as well. I am not quite familiar with Directx coding. Can anyone help me by providing some information in this regard. I need it quite urgently to see how these points represent the object. I am working on Intel HD Graphics 3000.

Any help in this regard will be highly beneficial.

Thanks
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nv3 19-Mar-12 17:09pm    
Is it the reduction of your 3D points to 2D screen coordinates that you are having difficulties with, or the display of such 2D coordinates in a window?
[no name] 20-Mar-12 6:38am    
Actually I have obtained the points to be connected in the form of a .txt file that says which all points to connect to represent the 3d model. The only thing is to see how those points represent graphically. I wanted to view the points in 3D world using Directx hence looking for some code which could help me out.

1 solution

an excellent DX start up tutorial from here[^]
 
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[no name] 20-Mar-12 6:37am    
Thanks for the link. Actually, I was looking for some code or something that could take input as the points and shows the triangulated structure forming the 3d model of the object. Nevertheless, I appreciate your help. Thanks a lot!!:)

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