I want to control the PC cursor by WP7, so I try to use the ManipulationDelta in WP7 that can help me to calculate the difference between he star tap and the end tap
public MainPage()
{
InitializeComponent();
this.ManipulationDelta += new EventHandler<manipulationdeltaeventargs>(MainPage_ManipulationDelta);
transformG = new TransformGroup();
translation = new TranslateTransform();
transformG.Children.Add(translation);
RenderTransform = transformG;
SenderSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
void MainPage_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
startX = e.ManipulationOrigin.X;
startY = e.ManipulationOrigin.Y;
DeltaX = e.DeltaManipulation.Translation.X;
DeltaY = e.DeltaManipulation.Translation.Y;
translation.X += e.DeltaManipulation.Translation.X;
translation.Y += e.DeltaManipulation.Translation.Y;
EndX = Convert.ToDouble(translation.X);
EndY = Convert.ToDouble(translation.Y);
}
I am juste want to send DeltaX and DeltaY to the server to calculate them to the mouse position in the screen, So I write this code
void StartSending()
{
while (!stop)
try
{
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
byte[] buffer = Encoding.UTF8.GetBytes(DeltaX.ToString() + "/" + DeltaY.ToString());
socketEventArg.SetBuffer(buffer, 0, buffer.Length);
SenderSocket.SendToAsync(socketEventArg);
}
catch (Exception) { }
}
I concatenate them in 1 buffer with separate by "/" and in server I use this code to separate
void Receive(byte[] buffer)
{
string chaine = "";
if (SenderSocket != null)
{
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
socketEventArg.Completed += new EventHandler<socketasynceventargs>(delegate(object s, SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
chaine = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred);
chaine.Trim('\0');
string[] pos = chaine.Split('/');
for (int i = 0; i < pos.Length; i++)
{
pX = Convert.ToInt32(pos[0]);
pY = Convert.ToInt32(pos[1]);
this.Cursor = new Cursor(Cursor.Current.Handle);
Cursor.Position = new Point(Cursor.Position.X + pX, Cursor.Position.Y + pY);
}
}
else
{
}
});
SenderSocket.ReceiveFromAsync(socketEventArg);
}
Just I want to control the cursor, if you have any other methods so plz help me and I am really grateful.