class Insurance(pygame.sprite.Sprite): def __init__(self, pos): pygame.sprite.Sprite.__init__(self, self.containers) self.image = load_image2("insurance1.jpg") self._image = self.image self.rect = self.image.get_rect(topleft = pos) self._rect = Rect(self.rect) self.life = 255 self.killed = False def kill(self): self.killed = True def update(self): if self.killed: self.life -= 15 if self.life <= 0: pygame.sprite.Sprite.kill(self) self.image.set_alpha(self.life)
var
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