var imgLoaded = 0; var imgToLoad = multiImgs; var onImgLoad = function() { imgLoaded++; if(imgLoaded == imgToLoad) { ctx.drawImage() } } for(var i = 0; i < multiImgs; i++) { images[i] = new Image(); images[i]. önload = onImgLoad(); images[i].src = 'images/'+i+'.png'; }
images[i].onload = onImgLoad();
images[i].onload = onImgLoad;
var
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