public class Droid { private Bitmap bitmap; private int x; private int y; private boolean touched; private Speed speed; public Droid(Bitmap bitmap, int x, int y) { this.bitmap = bitmap; this.x = x; this.y = y; this.speed = new Speed(); } public Bitmap getBitmap() { return bitmap; } public void setBitmap(Bitmap bitmap) { this.bitmap = bitmap; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public boolean isTouched() { return touched; } public void setTouched(boolean touched) { this.touched = touched; } public Speed getSpeed() { return speed; } public void setSpeed(Speed speed) { this.speed = speed; } public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); } /** * Method which updates the droid's internal state every tick */ public void update() { if (!touched) { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } } public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <=(x+bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { // droid touched setTouched(true); } else { setTouched(false); } } else { setTouched(false); } } }
var
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