iOS likes .PNG better, but there is no reason it shouldn't work with JPEGs.
You can use this tool to rapidly create
some iOS code that displays images to see if it works.
If you create a Canappi file like this and submit
here it will return a fully functioning iPhone app that displays your image (this is how it
works):
package com.yourcompany ;
layout imageLayout {
image clickMe (80,50,200,200) {
'mypicture.jpg' ;
}
}
view imageView {
controls {
imageLayout ;
}
}
main anImageApp {
navigationBar ;
start imageView;
menu { imageView } }
}
You of course need to add your image file as a resource to the Xcode project that is returned.