Click here to Skip to main content
16,009,057 members
Please Sign up or sign in to vote.
4.50/5 (2 votes)
See more:
Presently following the C# tutorials posted to: http://www.youtube.com/results?search_query=c%23%20chapter%20101&search=Search&sa=X&oi=spell&resnum=0&spell=1[^]

The lessons, though necessary, do not see guidance in the creation of game graphics. My specific interest at the moment is to develop the venues where competition takes place, the stadium, arena and the court is what I want to create with great fidelity.

Seeking knowlege on how one codes for this and related items. Much thanks for your attention as I await a reply

Phil Pense
Posted

I am not an expert in XNA programming, but programmers rarely create their 3D objets or scenes directly from code (this is true not only on XNA).

Usually, 3D objects and/or scenes are created on a 3D modeling software, saved on disk (into whatever standard format), these files are then loaded in your application with dedicated functions.

So my suggestions are:

1- Find in XNA API the classes/functions to load 3D meshes or complete scenes. Find the supported file format for these functions.
2- Design your objects/scenes with a 3D modeling software (like Blender or whatever you want). Just make sure you can export your data into the format you found in XNA API.

I Googled quickly and found this (it might be a start):
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Loading_a_Model.php[^]
 
Share this answer
 
Hi there :)

I think you can find most of what you want from here :)

XNA Developer Center[^]
 
Share this answer
 

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900