// Occurs when myEvent triggered public delegate void MyEventHandler(object sender, MyEventArg eventArgs); // Provides data for myEvent public class MyEventArg : EventArg {} // C# interface public interface IMyInterface { event MyEventHander myEvent; } /////////////////////////////// // C++/CLI public ref MyClass: public IMyInterface { public: virtual event MyEventHandler^ myEvent; // need to implement add,remove,raise, fire??? }
public event MyEventHander myEvent; private void FireMyEvent( MyEventArg myEventArg ) { if(myEvent != null) { myEvent(this,myEventArg); } }
var
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