//to save 3d values in vector struct RawValues { int32_t rawX ,rawY ,rawZ; }; //a vector of 3D values std::vector<RawValues> Value; //setter for the 3d Vector void setValue(const std::vector<RawValues>& set) {Value= set;} //getter for the 3d Vector const std::vector<RawValues>& getValue() const {return Value;}
message RawData { required int32 rawX =1; required int32 rawY =2; required int32 rawZ =3; } message DataItem { repeated RawData Value =1; }
var
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