struct sKeyState { bool bPressed; bool bReleased; bool bHeld; }; int m_numKeys; Uint8* m_keyOldState; const Uint8* m_keyNewState; bool m_mouseOldState[5]; bool m_mouseNewState[5]; owncopy( m_keyNewState, m_keyNewState + m_numKeys, m_keyOldState ); owncopy( m_mouseNewState, m_mouseNewState + 5, m_mouseOldState ); template<class InputIterator, class OutputIterator> OutputIterator owncopy(InputIterator first, InputIterator last, OutputIterator result) { while (first != last) { *result = *first; ++result; ++first; } return result; }
var
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