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so i'm working with perlin noise in c#.
after experimenting with it i wanted to make a seammless perlin noise map.
i want a map where the above edge of the map can continue in the bottom edge.

is there someone that can help me with this ?

What I have tried:

searching the internet the only thing i found was this:
tiles - How do you generate tileable Perlin noise? - Game Development Stack Exchange[^]
but the answer was writtin in python i dont know python.
Posted
Updated 14-Apr-18 4:06am
Comments
Richard MacCutchan 14-Apr-18 11:50am    
"i dont know python."
So what are you expecting from this forum?
dolfijn3000 14-Apr-18 11:53am    
That someone can help me finding a way to do this. I dont even know or that that answer with python the solution is for what i wanna achieve

1 solution

Quote:
the answer was writtin in python i don't know python.

Then you will either have to learn Python, or keep looking: we are not a "code conversion service".
 
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dolfijn3000 14-Apr-18 10:24am    
i dont need someone to transelate python to c# i needed to fill in the "what i have tried" box. i need someone to help understanding how i can achieve this.

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