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Hey, I need to know how to add shaders to my game.

So, for example, I have tried some DirectX wrappers where you just drag and drop the d3d9.dll, or d3d8.dll and the ini file to your game directory of choice and you can add support for stuff like anti alies hdr lighting bloom ect.. I need to know how to do this I just need a d3d9 shader wrapper that has hdr lighting or any shader would be nice to add as well with the hdr lighting to..

So I want to make my own but That's it

I know some about DirectX but not that much but I know enough to do what you all tell me to do I am smart that way...

here is my code example::

#include System;
namespace directxshadertest
{
class test
{
}
}

void shaderinput()
{
// my shader code goes here!
}


What I have tried:

I have tried other source code wrappers to learn but get nowhere people say that it is easy but I need some pro advice thanks
Posted
Updated 12-Apr-18 20:19pm
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F-ES Sitecore 11-Apr-18 4:32am    
This is a massive, complicated subject. People have written entire books on this, I'm not sure what kind of help you're expecting from a "quick answer" forum. All people will do is direct you to resources and articles they have googled, something you can do yourself.

1 solution

It isnt a simple task that you want to do, but some high skilled software. You need to learn the basics about HDR Lighting and Displays.

Maybe that HDRCubeMap sample shows you some useful techniques.

You are at the start of a big journey ;-)
 
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Member 13755707 13-Apr-18 12:43pm    
Thanks for the help

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